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Spirit of Springfield
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Barney
#1
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
12
P
0
F
0
G
13
Cp
0
In
0
Cs
6
Td
0
Mvp
3
GPP
27
XPP
0
SPP
27
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Block
Guard
Barney was immediatly put as the key vault position of the scrimmage. He took the place of the ogre because of his ... euhh ... thick skull ;)
If he kills adversaries as well as a good Düff BE CAREFUL !!!

As usual, Barney is not a very good player but useful in the fight to protect other player. But the public sure loves his style, one casualtie in the first game and a standing ovation giving him a MVP in the second game. That's how Barney gained his first skill : <b>Block</b>
May this skill improve his casualtie rate. It is working very well for Barney that reach an incredible score of 3 casualites against norses. Just before that, he injured a beastmen. Great day for him, hope It will go on and on ;)
Now, with is <b>guard</b> ability he will be a gret help for the future games.
Ralph
#2
Lineman
MA
7
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
3
Mvp
2
GPP
21
XPP
0
SPP
21
Injuries
n
Skills
+MA
Guard
 
Moe
#3
Catcher
MA
9
ST
2
AG
3
AV
7
R
54
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
5
Mvp
0
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Catch
Dodge
+MA
Homer
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
8
B
13
P
0
F
0
G
13
Cp
1
In
0
Cs
2
Td
2
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Guard
Tackle
Learning homer the bases of the game was though for the coach (Lisa). Being a lineman at the beginning of his carrer, he passes most of his time looking at snacks in the public (raaaahhh doooonuuutttt !!!! ). Putting him in the center of the field and restraining him with blinkers makes him go directly to the touchdown. With a donut smells of the ball, he will be a sure ball player.
 
Nelson
#5
Blitzer
MA
7
ST
3
AG
3
AV
8
R
3
B
27
P
10
F
0
G
13
Cp
1
In
0
Cs
9
Td
2
Mvp
1
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block
Guard
Mighty Blow
As the ogre place was already given to Barney, Nelson took the bliter position without reluctance. Saying that he will be soon a better ogre than the fake one. "Prepare to die" will be the last word you could hear from him just after a kick off ;)

He took advantage of his first game to score twice but the aim of playing the ball so well was to learn his favorite skill : <u>Mighty Blow</u>. So now be careful, he is ready for serious job.
Duffman
#6
Blitzer
MA
7
ST
3
AG
3
AV
8
R
2
B
6
P
0
F
0
G
12
Cp
0
In
0
Cs
3
Td
5
Mvp
1
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Dodge
Guard
Very hard to describe how Duffman will behave during games. He can be very tough and will hit anyone approaching the beer stock but he is also a very good spare catcher when winning is necessary to get a bonus.
In his second game, Duffman shown his ability in both fighting (killing a werewolf) and scoring the first TD of the game. But his offensive role seems to be crucial as he gets <b>Dodge</b> for his first improvement.
 
"Dirty" Itchy
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
-1
B
6
P
0
F
6
G
13
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Dirty Player
As evil with opponents as he is with Scratchy. He will develop his skills as a dirty player as soon as he can to beat the evil cat. But except that, don't you think he is cute ?
During a wonderful game of the team, Itchy scored once to get his skill, <b>dirty player</b>. Scatchy stayed in the KO lounge for the whole game and do not manage to score any SPP points. He will suffer a lot now :D
Lenny
#8
Blitzer
MA
8
ST
3
AG
3
AV
8
R
12
B
20
P
0
F
0
G
13
Cp
2
In
0
Cs
3
Td
4
Mvp
1
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
+MA
Shadowing
Look at this angel face.
Lenny is certainly the player that like playing the ball the most in the team. Spare catcher anytime it is needed, he is the guy to rely on when things are going bad. And then, he can be reaaallllyyyy baaaddd
And in the first game of the team, Lenny has confirmed his ability with the ball, scoring twice and getting a <b>movement increase</b>. He is the real ball holder now and is going to score many TD I hope.
Some people seem to be jalous of his velocity and the chaos gods have hired a beastmen to kill him on the 3rd game of the team, but fortunately the apothecary was vigilant and saved him.
 
Bart
#9
Catcher
MA
8
ST
2
AG
3
AV
7
R
31
B
2
P
1
F
0
G
13
Cp
3
In
1
Cs
2
Td
5
Mvp
2
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Catch
Dodge
Block
Diving Tackle
Side Step
Natural leader of the team (on the pitch and behind the scenes).
He launched the idea of playing Bloodbowl in Springfield and therefore is well respected by the entire team. His fastness, developed to escape Homer madness and his ability to slip from opponents makes him a real danger for defense.
Don't even count on injuring him, his mother is the apo and will jump to save him at any price, the rest of the team will the make you regret your gesture ;)

As forecasted, Bart didn't try to get most of the spp points to keep the team balanced. But he already get his first skill by passing and scoring in the 2 first games. He will try to help the team by his <b>blodge</b> combo, annoying the opponents during defensive turns.
Burns
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Willie
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
10
P
0
F
0
G
12
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
His reputation as an amazon raper from another league will probably follow him. But he claims she agreed the three times he killed the same amazon blitzer in the three games against the "Bombasses atomiques". Apos, watch your girls !! Willie is coming !!!

For his first game, he was given the opportunity to meet Steffi Grave again (member of the Atomic Bombass). The result of this meeting was expected :
Willie fouls Steffi Grave. (3, 2) +3
(6, 5) + 0, 6: Steffi Grave <b>has been KILLED!!</b>
IGMEOY Roll = 1
Move ended for Willie

Some things never change :D

On the third game of the team, Willie took the very first serious injury (only one missed game) and the apo prefered to step back to save later on the death of Lenny.
Martin
#13
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
3
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
The meat for LoS is now completed. Eventhough Skinner is know a part of the back team, willie will replace him in front. So now Martin comes to take the strokes of any opponent.
 
Milhouse
#14
Thrower
MA
6
ST
3
AG
3
AV
8
R
8
B
3
P
11
F
0
G
13
Cp
17
In
0
Cs
0
Td
1
Mvp
0
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Pass
Sure Hands
Accurate
Dump Off
Certainly the weakest link of the team. But hiw can we be sure before watching him play. A friend of Skinner when they bith hide in the locker closet to escape the fury of the team after a bad game, he wil never show this friendliness in public and will always prefer showing the coach his will to play with the most valuable players (Bart, Lenny, Homer).
"Schwarzymour" Skinner
#15
Lineman
MA
6
ST
4
AG
3
AV
8
R
0
B
23
P
0
F
0
G
13
Cp
1
In
0
Cs
3
Td
2
Mvp
1
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
+ST
Block
Here is some meat for the scrimmage. With his mate Martin (soon coming) and with the Ogre Barney on his side, he is used to be beaten by the worst creatures existing. Even in the locker most of his mates like training him for this job ;)
And the special training to be working as his first skill was a <b>strenght increase</b> that brings him to be the second strong player. Beware Barney, Skinner don't like people being stronger than him :)
 
Scratchy
#16
Lineman
MA
7
ST
3
AG
3
AV
8
R
4
B
3
P
0
F
0
G
13
Cp
1
In
0
Cs
1
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
+MA
Willing to beat Itchy from having dirty player before him, he is tired from losing everytime and will do all he can to be a BloodBowl star.
Itchy got dirty, another lose for poor Scratchy. As a result he learnt how to escape better from the migthy mouse (no not Mickey, Itchy) and soon got a <b>movement increase</b>.