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* * * Did you know? The most aggressive player is Taku the Second with 6628 blocks.
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Cap'n Yard Arm
#1
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
8
In
0
Cs
0
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
n
Skills
Pass
Sure Hands
Accurate
Safe Throw
the main arm across the mast which holds up the sail. The yardarm was another vulnerable target in combat, and it was also a favorite place from which to hang prisoners or enemies.
Jolly Roger
#2
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
4
Cp
5
In
0
Cs
1
Td
0
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Pass
Sure Hands
Accurate
The Flag!
Skull & Crossbones
 
First Mate Keel Haul
#3
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
another term made famous by pyrates. This is the act of throwing a man overboard, tied to a rope that goes beneath the ship, and then dragging him from one side to the other and hauling him out. Besides the torment of being dragged under water, this would drag the victim across the barnacle studded ship's hull and cause great pain and injury. This was a serious punishment and not administered lightly
Foremaster Broadside
#4
Storm Vermin
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
-av
Skills
Block
+AG
Guard
a general term for the vantage on another ship of absolute perpendicular to the direction it is going. To get along broadside a ship was to take it at a very vulnerable angle. This is of course, the largest dimention of a ship and is easyiest to attack with larger arms. A "Broadside" has come to indicate a hit with a cannon or similar attack right in the main part of the ship.
 
All Ahead Full
#5
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
3
In
0
Cs
0
Td
4
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Dodge
Block
Side Step
Full speed ahead.
Ramming Speed
#6
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
1
In
0
Cs
0
Td
4
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Block
Full speed ahead, usually with the intent to ram an opposing ship.
 
Savvy
#7
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
6
Mvp
0
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Dodge
Block
Pass Block
To understand. Or when asked, "Do you understand?"
Sweeps
#8
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Oars of a vessel used to augment with speed with manpower.
 
Poopdeck
#10
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
1
In
0
Cs
0
Td
0
Mvp
2
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Kick
the deck at the furthest back of a ship. Usually above the captain's quarters, the poop deck was usually the highest deck of the ship.
Ahoy
#11
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Attention, or Alert.
 
Bilge Rat
#12
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
1
Cs
1
Td
2
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Derogatory term referring to rodents which lived in the lower decks.
Enterhaken
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Shadowing
A boat hook.
 
Bunghole
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
a hole in a barrel or cask; used to fill or empty it
The Plank
#16
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Big Guy
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Block
a method of disposing of prisoners at sea; contrary to popular belief, it was not a usual practice among pirates