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Orlanthi Lightbringers
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Orlanth, Dragonslayer
#1
Berserker
MA
6
ST
3
AG
3
AV
7
R
11
B
115
P
3
F
0
G
9
Cp
1
In
0
Cs
1
Td
1
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Frenzy
Jump Up
Mighty Blow
One of the most ancient roles of Orlanth was to slay the dragons that threatened his people. He slew many dragons. The first of these was Sh’hakarzeel, whose body formed Dragon Pass, but many others followed. He slew Aroka and freed Heler to end the droughts. He broke Fenman the Coral Dragon when it devoured the land. He slew Drathdaw the Stone Dragon when it tried to mate with Kero Fin, his mother.



Since the Dawn, the cult has always had a small but important place, especially among those Orlanthi living around Dragon Pass. The cult led the Traditionalists in their fight against the nascent EWF but were scorched and seared by them. Survivors fled to Ralios, where prophecies spoke of a coming Dragonbreaker who would cleanse the world of the EWF.
Humakt
#2
Snow Troll
MA
5
ST
5
AG
1
AV
8
R
0
B
26
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-ag
Skills
Claw
Disturbing Presence
Frenzy
Loner
Wild Animal
He is the god of mercenaries and soldiers, and can be found on all sides in any conflict. He encourages honor and courage, and disdains pointless slaughter. He keeps the road to Hell well-populated by honorable warriors.

The worshippers of the cult can look forward to a special section of Hell reserved for them to practice their and prepare for the Final Days, or at least the next full-scale War of the Gods. By doing this they also protect Hell from in-roads by chaos. Humakt worshippers are never resurrected.
 
Flesh Man
#3
Lineman
MA
6
ST
4
AG
4
AV
7
R
68
B
37
P
4
F
0
G
11
Cp
4
In
0
Cs
1
Td
3
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
+AG
+ST
Flesh Man was a mortal being, a grandchild of Grandfather Mortal, who was the first-made Man and who lived on the slopes of The Spike. Save Humakt and Eurmal, he was the only witness to the death of Grandfather Mortal. This sight made him prophetic, but all his outcries and anguish failed to warn the greater beings of the cosmos. As the world slowly succumbed to the vices of Death the Flesh Man grew more and more crazed by the weight of his knowledge. He fled, but found only the future wherever he went. Even a major healing effort by Arroin did not cure him, though the meeting provided a valuable ally to him.
Lhankor Mhy
#4
Lineman
MA
6
ST
3
AG
3
AV
7
R
57
B
57
P
-1
F
0
G
11
Cp
4
In
0
Cs
4
Td
2
Mvp
1
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Block
Dauntless
Pro
While Lhankor Mhy was able to embrace all knowledge, mortals have no such opportunity, and have found ever since that their knowledge must always be incomplete, and what they know does not always apply to the problems at hand. Yet many follow Lhankor Mhy's constant quest for knowledge, for the thirst for knowledge remains, and his worshippers constantly search for new knowledge. They also constantly gather such chunks of the Spike as are collectable, to better understand the universe which once took its form from the Spike.
 
Issaries
#5
Lineman
MA
6
ST
3
AG
3
AV
7
R
1
B
50
P
-1
F
12
G
11
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Dirty Player
Issaries was found in various places and roles during the Gods' War. He is sometimes found as a conciliator, as when he settle an early argument between Yelm and Orlanth. He was sometimes aiding war, as when he taught Humakt a secret battle language in return for some protection. He was often a mere spectator, as when he saw Orlanth kidnap Huryara (Mist) to be a concubine, or watched Eiritha be buried beneath earth and magic.

When the darkness closed in upon the world Issaries was not panicked, for he had seen the Darkness in his travels. But the march of Death troubled his sensitive, harmonious nature, and he sensed chaos at the end of the trail. He prepared his Spell of Passage and set off to find the light of communication with which to rekindle the world. On his way he met others, and they succeeded in their journey, becoming the Seven Lightbringers.
Orlanth, Thunderous
#7
Berserker
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Frenzy
Jump Up
 
Yelmalio
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
13
B
21
P
-1
F
1
G
10
Cp
2
In
0
Cs
0
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Kick
Yelmalio was a commander and leader. He met and fought many beings for the cause of his father in the Gods War. But at the Hill of Gold he was disarmed by Orlanth, and then he was ambushed by Zorak Zoran, who stole his fire powers. The Son of the Sun fell and bled out his life-giving heat. His favored weapons of bow and sword fell also, and were absorbed into the knowledge of the whole world.

During the Darkness Yelmalio's wounds did not deter his struggle. He joined with the Lord Elf and others to fight against the relentless approach of chaos. He survived, and greeted the rise of his father, the Sun, at the start of Time.

Since that time, Yelmalio has lived in the mountains and hills, and even the staunchest Orlanth worshipper admits the presence of the Sun.
Yinkin
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
45
B
47
P
1
F
1
G
11
Cp
1
In
0
Cs
3
Td
3
Mvp
1
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Block
+MA
Tackle
Yinkin is the Heortling god of alynxes, the felines that most Heortlings use instead of dogs for hunting, herding, and war. Worshipers recall this myth in rituals and heroquests to gain blessings for herding, warmth, or seduction.
 
Heler
#10
Lineman
MA
6
ST
3
AG
3
AV
7
R
14
B
29
P
-2
F
0
G
11
Cp
1
In
0
Cs
2
Td
1
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Pass Block
Heler, the blue god, is Orlanth's loyal friend though subordinate to him. He is quite handsome, and at least one tale relates an affair between him and Ernalda, Orlanth's wife. Heler is occasionally considered a militant deity, but rarely an effective one. His name is a watchword for loyalty among Orlanth worshipers, and to be called "staunch as Heler" is a high compliment. Sheep are sacred to him, and Daga is his eternal foe, ever-defeated by Heler's magic waters.
Odayla
#11
Lineman
MA
6
ST
3
AG
3
AV
7
R
34
B
47
P
0
F
1
G
11
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Guard
In the Great Darkness Odayla was one of the Thunder Brothers, sons of Orlanth.

When Ernalda fled to the Underworld to hide from chaos and Orlanth set off on his great quest Odayla stayed behind under the command of Elmal. Without Ernalda's bounty food grew scarce. Odayla asked Yinkin, who alone remained well fed, where food might be found. Yinkin then showed him how to hunt rats, but these would not be enough to feed all the starving people.

Odayla set out with Yinkin, armed with bow and javelin, to seek larger prey. With Yinkin's aid he brought back boar deer, rabbit and other game. Ty Kora Tek then showed him the secret of sending the animals back to be reborn and hunted again. He himself learnt how to make the best use of all the prey, so that no more than was needed were killed.
 
Orlanth, Adventurous
#12
Berserker
MA
7
ST
3
AG
3
AV
7
R
19
B
72
P
0
F
0
G
8
Cp
0
In
0
Cs
4
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Frenzy
Jump Up
+MA
Mighty Blow
Orlanth Adventurous is the god of the wind. As such his skills as a poet, fighter, and lover are renowned. This aspect appeals to those who wander and adventure.
Orlanth, The Leader
#13
Berserker
MA
6
ST
3
AG
3
AV
7
R
0
B
31
P
0
F
0
G
4
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Frenzy
Jump Up
This is the cult of Orlanth the King. It was founded by Alakoring Dragonbreaker when the priests allied with the Dragons against their tribal kings. Alakoring showed the priests that Orlanth is the King of the Gods.
 
Yigg
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
69
B
39
P
14
F
2
G
10
Cp
3
In
0
Cs
1
Td
3
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
+MA
Strip Ball
Yigg is worshiped by blood-thirsty Orlanthi pirates
Chalanna Arroy
#15
Catcher
MA
7
ST
3
AG
3
AV
7
R
13
B
7
P
-2
F
0
G
4
Cp
1
In
0
Cs
0
Td
1
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Dauntless
Dodge
Chalana Arroy is the daughter of Glorantha. It is not known who her father was. Even in the earliest myths she is always the same, already showing the depths of her character. Noted for her kindness and purity, she aided Orlanth, Issaries, Yelm, Humakt, Ernalda, Hykim, and others in several tales. Her son, Arroin, beloved by all the world, was beget by one or all of these gods.

In the War of the Gods, Chalana Arroy made many efforts to heal the wounded, and learned the secrets of many gods' innards and powers. Everyone wished her to their sides, especially as things grew worse and worse, but she never committed herself and she never took an active side in any fight.