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Khornite Titans II
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Kuraz Clawhammer
#1
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
37
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Caius Darkheart II
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
16
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
 
Raiza Stormwalker
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
9
B
43
P
2
F
0
G
7
Cp
2
In
0
Cs
1
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Thestalos Firemind
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
28
B
52
P
0
F
0
G
7
Cp
0
In
1
Cs
2
Td
3
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
Dodge
Thestalos is quickly becoming a fan favourite for the Titans. In the early stages of his career has been the difference on a number of occasions, most notably scoring the equaliser that saved the game against an Orc outfit by the name of Morglums Necksnappers throwing gold and a crowd turned nasty.
 
Makyura Trapsoul
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Mobius
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
22
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
 
Daeru Darksoul
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
41
B
25
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Horns
Block
Tackle
Daeru is the hardworking grafter of the team, always seeking the ball. Whilst not alwasy noticed his coach appreciates the off ball work and the hunting that he does. Daeru however was almost able to grab the headlines with a brace of touchdowns against the Blenheim Amzon team. He was overshadowed by Tragoedia's hat trick, but at least at the end of the game he was able to milk the applause. Daeru is a powerful work horse and his role within the team is to hunt down the ball carrier or pesky players too slippery for the true brutes of the squad to handle and try and end their careers.
Emisri Gorz
#8
Beastman Runner
MA
5
ST
3
AG
3
AV
8
R
6
B
13
P
5
F
0
G
5
Cp
2
In
0
Cs
0
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
-ma
Skills
Horns
Dodge
Despite his nimble feet and his good skills at dodging, Emisri was hamstrung by a human team shitting gold for blocks which has left a lasting mark on him. He is no longer as fast as he used to be but still useful over short distances.
 
Tragoedia
#9
Beastman Runner
MA
7
ST
3
AG
3
AV
8
R
24
B
17
P
0
F
1
G
7
Cp
0
In
0
Cs
0
Td
4
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Horns
+MA
Block
Tragoedia is the most speedy of all the Titans. He was able to take advantage of this pace most effectively in the game against Blenheim where a lacklustre performance saw the Amazonians concede 5 touch downs three of which where completed by Tragoedia. His coach is now looking to develop the young beastman into a versatile player for the team, capable of offence and defense.
Chimeros Trice
#10
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
9
B
14
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Horns
 
Basilox
#11
Beastman Runner
MA
6
ST
3
AG
4
AV
8
R
90
B
22
P
15
F
0
G
7
Cp
8
In
0
Cs
2
Td
4
Mvp
0
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Horns
+AG
Block
Already this young Beastman seems destined for greatness. He was fundamental in the demolition of an Elf team that was so badly hindered by curses from both Nurgle and Tzeentch that it allowed the Titans to stroll to a humungous 6-0 victory. Basilox scored 2 touch downs and inflicted a casualty. Having to take advantage of bizarre events during two kick offs, through a number of "go for it" moves the Beastman was able to position himself to take advantage of the diminished Elven opposition. For his efforts he was blessed by the gods with a more dextrous form. It is only the early stage of his career but this Beastman looks destined for greatness.
Grepher
#12
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns