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212th Attack Bat. (Clones)
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CT 26/17-101 Capt. Talis
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
38
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Guard
Name: CT 26/17-101 Captain Talis
Unit: 2nd Airborne Company
Specialty: Communications/Electronic Warfare


Captain Talis joined the team from the 2nd Airborne Company. He has made several Combat Drops and has decided to test his abilities on the Blood Bowl Fields.
Career Notes: In the teams fist ever match, he was awarded the MVP after causing the teams only Casualty. He also learned that, like on the battle field, you need to Guard your comrades backs to help overcome your opponent on the Pitch.
Highest SPP Match: 7 vs. Orkus isn't an orc (1xSI & MVP)
Most Casualties in a Match:
Normal Skills:
Mighty Blow
Tackle
Strip Ball
Piling On
Fend
If Doubles Then:
Jump Up
Leader
Sprint
KILLS
SERIOUSLY INJURED


CT 26/17-99 Lt. Melon
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
13
B
31
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Mighty Blow
Name: CT 26/17-99 Lieutenant Melon
Unit: 212th Attack Battalion
Specialty: Tactics/Logistics/Small Arms


Lt. Melon was a member of the 212th Attack Battalions Command staff, specifically their planning staff. He was not a commander that liked to stay at Headquarters. He participated in many of the units battles, giving reports and updates from the front lines. He is widely respected by his superiors and subordinates alike.
Career Notes: During his first few games, Melon has learned out to put some force behind his blocks, delivering Mighty Blows with his hits. He has also showed some versatility as a ball handler, scoring a Touchdown along with a couple of casualties.
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Guard
Fend
Strip Ball
Piling On
Grab
If Doubles Then:
Jump Up
Dodge
Sure Feet
KILLS
SERIOUSLY INJURED

 
CT 26/17-77 Sgt. Acer
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
16
B
35
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Name: CT 26/17-77 Sergeant Acer
Unit: Ghost Company
Specialty: Stealth/Camouflage/Surveillance


Sergeant Acer is an expert at Stealth and Camouflage, both reasons why he was selected for Ghost Company. He has been involved in numerous Surveillance and Reconnaissance missions. He has now moved onto the Pitch to take on an entirely new challenge.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Mighty Blow
Tackle
Guard
Piling On
Pass Block
Grab
If Doubles Then:
Side Step
Sure Feet
Sprint
KILLS
SERIOUSLY INJURED

CT 26/17-85 Sgt. Feller
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
17
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
n
Skills
Block
Name: CT 26/17-85 Sergeant Feller
Unit: Parjai Squad
Specialty: Small Arms/Close Combat/HALO Jumping


Feller is a member of the elite High Altitude Jump Squad, Parjai Squad. They are a specialized unit attached to the 2nd Airborne Company. Their job is to penetrate enemy defenses by dropping into the area from just beyond the planets atmosphere. Once on the ground, they conduct surveillance, reconnaissance, and/or raids as needed. In most cases, they are not extracted from the planet, but wait for the rest of the units to begin their attack. Sgt. Feller is excellent at small unit tactics and has lead his team on several successful missions, disrupting enemy communications and defenses while avoiding enemy contact.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Mighty Blow
Piling On
Grab
Guard
Tackle
Wrestle
If Doubles Then:
Jump Up
Side Step
Dodge
KILLS
SERIOUSLY INJURED

 
CT 26/17-69 Major Payne
#5
Thrower
MA
6
ST
3
AG
3
AV
8
R
102
B
5
P
21
F
0
G
5
Cp
10
In
0
Cs
0
Td
1
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Pass
Sure Hands
Guard
Name: CT 26/17-69 Major Payne
Unit: 2127th Attack Battalion
Specialty: Tactics/Small Arms/Explosives


Major Payne was a member of General Kenobi's Command Staff. He had become board with handling and processing the Intelligence Information and decided to represent the 212th Attack Battalion on the Blood Bowl Pitch. He had worked his way up through the ranks, distinguishing himself as not only an intelligent commander, but an expert marksman as a Trooper, and later Captain, of Ghost Company.
Career Notes: The Major completed his, and the teams, fist pass in the teams first game, before being badly injured early in the match. Since then he has completed 9 more passes in the next 4 games. He's also demonstrated the need for team work and Guarding other players against the blocks of their opponents.
Highest SPP Match:
Most Completions in a Match: 3 vs. Parki Narodowe
Most Casualties in a Match:
Normal Skills:
Dump Off
Safe Throw
Hail Mary
Fend
Tackle
If Doubles Then:
Strong Arm
Block
Mighty Blow
KILLS
SERIOUSLY INJURED

CT 26/17-888 'Eights'
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
13
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Name: CT 26/17-888 'Eights'
Unit: Ghost Company
Specialty: Heavy Weapons/Small Unit Tactics


Eights is a member of Ghost Company, an elite unit of the 212th Attack Battalion. Their are normally used as Pathfinders, dropping into combat zones ahead of the main force to locate and establish landing zones. Eights prefers his heavy laser cannon to other weapons. His ability with the weapon has proven quite the asset to the unit during it's missions. It's firepower helps keep enemy forces at bay while follow up troops are landed to help expand the landing zone.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
If Doubles Then:
KILLS
SERIOUSLY INJURED

 
WT 26/17-1993 Tarbak
#9
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
14
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Thick Skull
Throw Team-Mate
Name: Tarbak
Unit: Honorary member of 212th Attack Battalion
Specialty: Close Combat/Heavy Weapons


After fighting alongside the Wookies on Kashyyk, the Clones realized that Wookies were excellent warriors, possessed of not only great strength, but also endurance and tenacity. So, the 212th decided to invite one to their unit to be part of their Blood Bowl team. They even gave him a Clone like name to go along with his Tribal name.
Career Notes: In his first match, Tarbak showed just how dangerous he can be by killing a Wood Elf Lineman in the 5th turn. Though the team still lost the match, Tarbak established his reputation as a dangerous member of the team.
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Guard
Piling On
Thick Skull
Break Tackle
Stand Firm
Grab
If Doubles Then:
Block
Tackle
Fend
KILLS

SERIOUSLY INJURED

CT 26/17-45 Fencer
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
2
B
12
P
-2
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Name: CT 26/17-45 Fencer
Unit: 212th Attack Battalion
Specialty: Sharp Shooter/Edged Weapons/Close Combat


Fencer is a member of the 212th Attack Battalions Sharp Shooters. His expert marksmanship makes him a deadly asset to the unit. With his specially modified rifle, he is able to take shots at ranges most others wouldn't even try. He is also an expert with knives and loves fencing (hence his nickname) in his spare time.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Block
Kick
Tackle
Fend
Strip Ball
If Doubles Then:
Guard
Side Step
Jump Up
KILLS
SERIOUSLY INJURED

 
CT 26/17-65 Boomer
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
8
B
12
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Name: CT 26/17-65 Boomer
Unit: 212th Attack Battalion
Specialty: Engineer/Explosives


Boomer is an expert with Explosives as well as being a good Engineer. His knowledge of buildings and other structures is what makes him even more effective at bringing them down. He's used his talents not only to break into enemy positions and strong holds, but also to set traps and slow them down.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Block
Tackle
Fend
Strip Ball
If Doubles Then:
Guard
Mighty Blow
Jump Up
KILLS
SERIOUSLY INJURED

CT 26/17-777 Lucky
#13
Lineman
MA
6
ST
3
AG
3
AV
8
R
5
B
18
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Name: CT 26/17-777 Lucky
Unit: Parjai Squad
Specialty: Sharp Shooter/Stealth/Close Compat


Lucky is another member of Parjai Squad. He is the teams best shot, and one of the top 5 in the entire 3rd Systems Army. His modified rifle enables him to take extremely accurate shots at extreme distances, making it difficult for the enemy to locate his position. He is also an expert of moving about undetected, another asset when your job is to cause trouble without being found.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Block
Tackle
Strip Ball
Fend
Pass Block
If Doubles Then:
Mighty Blow
Guard
Piling On
KILLS
SERIOUSLY INJURED

 
CT 26/17-205 Max
#15
Lineman
MA
6
ST
3
AG
3
AV
8
R
7
B
23
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Name: CT 26/17-205 Max
Unit: 212th Attack Battalion
Specialty: Infantry Tactics/Communications


Max is a member of 212th Attack Battalion and a reliable trooper. One of his favorite pastimes is playing cards. He got his nickname because he often goes 'Max' when he bets. The problem is, nobody can ever tell if he is bluffing or not, his poker face is impenetrable. The same goes on the battle field, he is always 'All In' for his unit.
Career Notes:
Highest SPP Match:
Most Casualties in a Match:
Normal Skills:
Block
Tackle
Pass Block
Fend
Strip Ball
If Doubles Then:
Guard
Mighty Blow
Piling On
KILLS
SERIOUSLY INJURED

CT 26/17-207 Ripper
#16
Lineman
MA
6
ST
3
AG
3
AV
8
R
2
B
14
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
Name: CT 26/17-207 Ripper
Unit: 2nd Airborne Company
Specialty: Heavy Weapons/Anti-Vehicle Weapons


Like Captain Talis, Ripper was a member of the 2nd Airborne Company. He has made several combat jumps and has been assigned as a Pathfinder on several mission. As a Pathfinder he would drop in ahead of the others to check and mark the Landing Zone, perhaps one of the most dangerous jobs in the Unit. He has proven himself to be brave in combat and is expected to show that same bravery on the Pitch.
Career Notes: On the Pitch, Ripper has proven to be durable player as well as a good Blocker. The fans have also taken to him, awarding him 2x MVP's in the teams first 5 Matches.
Highest SPP Match: 7 vs. Ridiculous Raunchy Rats (1xSI & MVP)
Most Casualties in a Match:
Normal Skills:
Dauntless
Tackle
Fend
Strip Ball
Frenzy
If Doubles Then:
Mighty Blow
Guard
Piling On
KILLS
SERIOUSLY INJURED