31 coaches online • Server time: 16:57
* * * Did you know? The brightest star is Utep with 1558 SPPs.
Log in
Recent Forum Topics goto Post Things we dislike of...goto Post DIBBL Awardsgoto Post NO Seasons! 2016 ski...

BB7s Inducement List

Back to BB7s main group

LRB6/CRP Inducements allowed in BB7s

0-2 Bloodweiser Babes: 50,000

Players on the team gain a +1 modifier, per babe, to recover from being KO’d for this match.


0-3 Bribes: Goblin teams 50,000; any other team 100,000

Each bribe allows you to attempt to ignore one call by the referee for a player who has committed a foul to be sent off, or a player armed with a secret weapon to be banned from the match. Roll a D6: on a roll of 2-6 the bribe is effective (preventing a turnover if the player was ejected for fouling), but on a roll of 1 the bribe is wasted and the call still stands! Each bribe may be used once per match.


0-1 Extra Team Training: 100,000

One extra Team re-roll that may be used for this match only.


0-1 Halfling Master Chef: Halfling teams only, 100,000

Roll 3D6 at the start of each half to see what effect the chef’s cooking has on the team. For each dice that rolls 4 or more, the team is so inspired that they gain a Team Re-roll, and in addition the opposing team is so distracted by the fantastic cooking smells emanating from their opponent’s dug-out that they lose a Team Re-roll (but only if they have any left to lose).


0-1 Igor: Any team that cannot purchase a permanent Apothecary can hire an Igor for 100,000. An Igor may only be used once per a game to re-roll one failed Regeneration roll for a player.


0-2 Wandering Apothecaries: 100,000

Any team may hire a Wandering Apothecary for 100,000 if your team can normally purchase a permanent Apothecary. The rules for Wandering Apothecaries are identical to the rules for purchased Apothecaries. Only one Apothecary may be used to re-roll each Casualty roll.


 
Last update: October 11, 2011