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This concept was proposed as an unofficial team. The team rules were very unique and in that form, it would be impossible to bring this team into FUMBBL.
Thrud the Barbarian was the inspiration for the team and it was important to honour that. Hence the really stupid giants rather than just bone head.
The team rules also state that they can only be 8 players on the pitch rather than 11. So to reflect this, the roster includes wild men, the predominant humans on Albion.
Wild Men These wild men have wild animal skill which means unless they are fighting they can only be moved 50% of the time.
Thick skull represents their toughness and the Jump Up skill adds to the wild skittish nature.
Finally, disposable reflects the fact that they are cheap, numerous and basically cannon fodder.
Barbarian The barbarian position is the only player with any common sense. Sadly the team can only find 6 barbarians with enough common sense to turn up and play.
Drunk Giant The big question with this team is whether there should be two giants? As they are very very drunk, they have the Really Stupid trait rather than Bone Head.
Design Notes After play testing the team, it is clearly not too strong as a coach only has 6 reliable players. But it is surprisingly fun to play even with these disadvantages.
Barbarians | ||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | ||
0–2 | Drunk Giant | 4 | 6 | 1 | 9 | Really Stupid, Thick Skull, Mighty Blow, Break Tackle, Throw Team Mate, Always Hungry | S | GAP | 130k | |
0–6 | Barbarian | 6 | 4 | 2 | 7 | Frenzy Thick Skull | GS | AP | 100k | |
0–16 | Wildman | 6 | 3 | 2 | 7 | Wild Animal Disposable Thick Skull Jump Up | S | GAP | 20k | |
Re-Rolls | 70k (140k after team creation) | |||||||||
Apothecary | Yes |
Created by Apus