41 coaches online • Server time: 12:41
* * * Did you know? The most valuable player is Thursdaynight Guitarclub with 96 MVPs.
Log in
Recent Forum Topics goto Post GRUDGE FEST: OSBBL D...goto Post New Metagame: Rotter...goto Post Majors Finals Replay...

ALTDORF AND TILEAN INVITATIONAL

Both events run parallel and belong to the same group. Each coach can only apply with one team.

ALTDORF PRO-LEAGUE INVITATIONAL


Fluff

(as shamelessly stolen from CircularLogic)

"Each year, with the beginning of the summer, all eyes turn to Altdorf, as the Imperial Bloodbowl League (IBL) hosts it`s grand event - the Altdorf Pro-League Invitational. This very prestigious event invites only the most distinguished teams to fight for the Imperial Cup, a trophy that comes with the services of the Altdorf Bloodbowl Associtation."

The Altdorf Pro-League Invitational is the Champion's League of Blood Bowl.

Only the best of the best may hope for an invitation, and the winner will attract the attention of many renown star players. Often they will even stay with the cup-winners for an entire season!

Those teams which do not qualify for the Pro-League may still have a shot at the Tilean Invitational which runs parallel to the Altdorf event.


Qualifying

 - each coach may apply with any one team to the Invitational Group
   (which runs both the Altdorf and the Tilean Invitational).
 - champions and runner-ups from the last 3 Majors and the last
   Tilean Invitational champion qualify automatically
 - 9 slots are allocated to the winners of the last 7 championships
   and 2 masters
 - Remaining slots are allocated to winners of the last 21 Opens
 - 1st tie-breaker : number of Opens won
 - 2nd tie breaker: Highest combined TR-limit of Opens won
 - 3rd tie-breaker: FBBF team ranking
 - 4th tie-breaker : random dice roll
 - all teams that don't make the cut will be considered for the
   Tilean Invitational

Format

 - 4 groups of 4 teams each
 - Allocate Major champions and the Tilean winner as group heads
 - Seed the remaining teams randomly
 - 3 rounds scheduled round robin (win 3 points, tie 1 point)
   Tie breakers: head to head TD dif. #TD CS dif. #CS RND
 - top 2 teams advance to final 8 KO
   (group winners play runner-ups from other groups in the first
   round, otherwise random)
 - 3rd placed teams are relegated to the Tilean knock-out stage

Team Prizes (not cumulative)

 Champion       +5   100k   Star Player
 Runner-up      +2    50k
 Semifinalist   +1    20k

Player Awards (cumulative)

 Most SPPs overall : FF+1 / Leader-skill
 Most touchdowns   : FF+1 / Pro-skill
 Most completions  : FF+1 / Pro-skill
 Most casualties   : FF+1 / Pro-skill
 Most interceptions: FF+1 / Pro-Skill
 Rookie Award      : FF+1 / Pro-Skill
 Larsson Award     : FF+1 per Larsson

 - Only players from the Altdorf top 8 are eligible for player awards,
   players from the bottom 8 have to compete with teams from Tilean
 - Star Player:
   A star player at the coaches discretion joins the team for the
   upcoming season (i. e. until the end of the next Altorf Final).
   Only stars the team normally has access to will be eligible. The
   TR-impact will be twice as high as the star's usual hiring cost.
   This player is considered to have peaked, unable to acquire any
   SPPs, can be injured or killed like any other player and is able
   to win player rewards (but will not receive any rewards for
   himself or the team in that case). The star will leave the team
   after their last game in the next Invitational latest (unless
   they defend the title successfully and pick him again). If the
   team does not apply to the Altdorf Invitational, the star is
   removed as soon as the tournament commences.

TILEAN INVITATIONAL


Fluff

At the same time the Altorf Invitational commences, the Tilean Invitational, or Old Worl League, begins.

The Tilean City States, renown for their wealth, prosperity and mercantile prowess as well as for their medical skills, are sporting a large tournament for those teams, which either missed the Altdorf Invitational narrowly or are not yet prepared to compete with the Blood Bowl elite

The winning team is granted the favour to enjoy the legendary healing arts of distinguished Tilean physicians.


Qualifying

 - each coach may apply with any one team to the Invitational Group
   (which runs both the Altdorf and the Tilean Invitational).
 - semifinalists from the last 3 Majors and the runner-up of the last
   Tilean Invitational qualify for the Tilean Invitational
   automatically
 - the runner-ups from the last 7 Championships and 2 Masters
   qualify automatically
 - the remaining slots are allocated to winners and runner-ups of
   the last 21 Opens
 - 1st tie-breaker: Number of Opens won
 - 2nd tie breaker: Highest combined TR-limit of Opens won
 - 3rd tie-breaker: Number of Opens Finals reached
 - 4th tie-breaker: Highest combined TR-limit of Opens reached
 - 5th tie-breaker: FBBF team ranking
 - 6th tie-breaker: Random dice roll

Format

 - Seed 6 groups of 4 teams randomly
 - 3 rounds scheduled round robin (win 3 points, tie 1 point)
   Tie breakers: head to head TD dif. #TD CS dif. #CS RND
 - the top 2 teams of each group advance to final 16 KO
   (group winners can't play runner-ups from their group or other
   group winners in the first round, otherwise seed randomly
 - The 12 teams are joined by the 4 teams relegated from the
   Altdorf Invitational

Team Prizes (not cumulative)

 Champion       +3    50k   Major Healing Potion
 Runner-up      +1    20k

Player Awards (cumulative)

 Most SPPs overall : FF+1 / Minor Healing Potion
 Most touchdowns   : FF+1 / Minor Healing Potion
 Most completions  : FF+1 / Minor Healing Potion
 Most casualties   : FF+1 / Minor Healing Potion
 Most interceptions: FF+1 / Minor Healing Potion
 Rookie Award      : FF+1 / Minor Healing Potion
 Larsson Award     : FF+1 per Larsson

 - All group stage and knock-out games count equally
 - the 24 Tilean teams compete with the bottom 8 Altdorf teams
   for the Tilean player rewards (Altdorf group stage games are
   considered for Tilean for these players)
 - Major H.P.: Heals all injuries on any one player of the team
 - Minor H.P.: Heals any one injury on the player (a player can
               use more than one potion)
 - All healing potions are capable of curing ageing effects as well
   as injuries and must be used previous to the next game,
   otherwise they will be forfeited, they can not be kept.

 Note: All prizes are allocated after the tournament has finished
Last update: January 13, 2010