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The Bretonnian Peasant roster is based on a simple question: can a team of wall-to-wall AG2 work as a ball-playing side rather than pure bash? It's Blood Bowl canon that Bretonnia's peasants are prevented from even training with a ball, but it's broader Warhammer universe canon that what the lords demand and what the peasants actually *do* aren't always the same thing. The local landowner can't be everywhere at once, after all. With that in mind, the roster was designed to make the best of less prominent skills that nevertheless combine very well together - Juggernaut and Strip Ball, for instance, or Wrestle and Jump Up.
Linemen
These are the bread and butter of your side, and they're moderately improved versions of the standard Bert peasants. Thick Skull makes AV7 a little less fragile than it would otherwise be, and while they're priced at a basic 50k now, it's actually pretty worth it. Fend is a very underrated defensive skill, allowing you to control the field and force your opponent to stop dead when they don't want to. Just don't be surprised when they get squelched by some killer goat.
Avants
The Avants are a key part of your screening setup, combining Wrestle and Jump Up to excellent effect. They're deceptively durable, as Thick Skull makes AV8 stick around longer and Wrestle stops other players dead. Jump Up on AG2 isn't great for blocking back, but just having the full movement allowance after getting up off the astrogranite makes them pretty excellent safeties. Use them as part of a mobile defence when kicking, and to screen off your ball carrier when attacking.
Plaquageurs
Your Plaquageurs are the other part of your mobile defence strategy, using Diving Tackle to force turnovers and Shadowing to make elfy players keep rolling dodges. MA7 is pretty much the minimum you want from a Shadowing player, but having it helps a hell of a lot. GA access means you can get Blodgestep on normals, and you should make it a priority to get that. Save your rerolls for the 4+ handoff to them - they're one of your key scoring pieces.
Ailiers
Some people question Big Hand's utility as a skill, but in combination with Sure Hands it means you've always got a 75% chance to pick up the ball, no matter where it is. This plus Dodge means this is an excellent ball-hawk player, capable of nipping in and handing off to someone else on the team fairly easily. They're more of an attack-oriented player, but on the defence they're fantastic at taking advantage of the loose ball, and Blodge on 6SPP makes them pretty survivable. Don't be afraid of getting stuck in with them.
Raffuteurs
These are the big guns on the roster, the engine room that makes the rest of the team work on both defence and attack. Dauntless gets you excellent odds of a 2-die block when blitzing strong players down, Strip Ball lets you get the ball loose for your Ailiers to pick up, and Juggernaut means you can ignore Wrestle, Stand Firm, and Fend to ensure that the ball is getting knocked free on a 2+ with a reroll. Why 2+? Because Juggernaut lets you treat a Both Down as a Push, and Strip Ball knocks the ball loose on a Push! They're great for smashing into a ball-carrier while defending and for blitzing people off the pitch on the attack. Give them a try!
Bretonnian Peasants | ||||||||||
Positional | MA | ST | AG | AV | Normal | Double | Skills | Price | ||
0-16 | Albion Peasant | 6 | 3 | 2 | 7 | G | ASP | Fend, Thick Skull | 50K | |
0-2 | Avants | 6 | 3 | 2 | 8 | GS | AP | Jump Up, Thick Skull, Wrestle | 90K | |
0-2 | Plaquageurs | 7 | 3 | 2 | 7 | GA | SP | Diving Tackle, Shadowing | 80K | |
0-2 | Ailiers | 7 | 3 | 2 | 7 | GA | SP | Big Hand, Dodge, Sure Hands | 90K | |
0-2 | Raffuteurs | 7 | 3 | 2 | 8 | GAS | P | Dauntless, Juggernaut, Strip Ball | 100K | |
Rerolls | 60K (120k after team creation) | |||||||||
Apothecary | Yes |