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MALAL TEAMS


 0-16  Renegades  50,000  6  3  3  8    G  APS 
 *  Beast of Malal  140,000  6  5  1  8  Loner, Claw, Foul Appearance, No Hands, Really Stupid, Regeneration, Sure Feet, Thick Skull  S  GAP 
 Re-roll counter  70,000 gold pieces each 
 Apothecary  Yes 


Player Icons
Renegades

Beast of Malal


Changes
Malal Conversion: Any player killed by this team could join this team. They keep all their earned skills, stat increases, injuries and SPP. After the game roll 1 D6 for each player killed on the opposing team. On a 1 the wounds inflicted were too severe and the player dies, on a 2-5 the player is healed by the team's apothecary and has sworn allegiance to Malal and the destruction of Chaos. On a 6 Malal transforms the player in to a rookie Beast of Malal. Chaos Daemons, Undead and creatures created by magic cannot be converted or turned in to a Beast of Malal; only the mortal can be converted.
Converstion Maximum: A Malal team can only have up to a maximum of 600k value on acquired players, counting the base value of these players. Players that only have G access and players with Right Stuff are exempt when counting this value. Beasts of Malal are counted as acquired players for this purpose, but are discounted with 50K, meaning they count for 90K rather than 140K. This would therefore for example not include a Norse Lineman or a Ind Lineman, but it would include a Dwarf Lineman or Wood Elf Lineman. While there is a maximum of TV value on acquired players, there is no maximum on the amount of acquired players otherwise.

Last update: June 16, 2018