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Night Goblin Teams


 0-16  Night Goblins  40,000  6  2  3  7  Dodge, Stunty, Right Stuff, Thrall  A  GSP 
 0-2  Netters  50,000  6  2  3  7  Dodge, Stunty, Right Stuff, Prehensile Tail, Thrall  A  GSP 
 0-2  Madcap Mushroom Addict*  60,000  6  2  3  7  Dodge, Stunty, Right Stuff, Thrall  AS  GP 
 0-2  Squig Hopper  100,000  6  4  3  8  Leap, Very Long Legs, Bloodlust, Claw  AS  GP 
 0-2  Fanatic  70,000  3  7  1  7  Ball and Chain, Secret Weapon (8+), No Hands  S  AGP 
 0-1  Stone Troll  130,000  4  5  1  10  Always Hungry, Mighty Blow, Really Stupid, Regeneration, Thick Skull, Throw Team-Mate  S  GAP 
 Re-roll counter  70,000 gold pieces each 
 Apothecary  Yes 


Icons
Night Goblin

Netters

Madcap Mushroom Addict

Squig Hopper

Fanatics

Stone Troll


Changes
Before the pre game phase roll 1 D6 for each Madcap Mushroom Addict. On a 1 the player gains Really Stupid, 2-5 they gain Mighty Blow and Dauntless, 6 they gain Wild Animal, Mighty Blow and St4. Their price is not effected by their changes.
Fanatics: 8+ Secret Weapon rolls Stone Troll added in place of troll, Loner removed

Last update: January 2, 2021