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Chameleon Skinks recently joined the Lizardmen team. Since then, they have enjoyed playing the game and now have started their own team.

The chameleon skinks are quick and camouflaged. When playing with the normal lizard team, they make themselves more visible to their non-chameleon team mates. When playing by themselves they can really become almost invisible.

Stalking Chameleon Skinks These players are the lineman. They have the Two Heads trait to reflect how they have two independent eyes. This means they can see in two directions at the same time, so they will more likely dodge a tackle. this also means that with stunty they can dodge at a +2. Which makes them highly mobile.

Shadow Chameleon Skinks This is the skink which plays on the Lizardmen team. Though they additionally have the Two Heads trait to reflect their eyes.

Sticky Tongue Chameleon Skink This skink has an unusually long sticky tongue which can be used to collect a ball from the ground or flying past them through the air. It almost acts as a third arm. So to reflect this they have the Extra Arm skill.

Hunter Chameleon Skink They uses a blow pipe to take down their opponents. This is represented by the Stab skill. They have nerves of steel to ensure they can hold the pipe steady amongst several opponents.

Design Notes This team suffers from having no big guys and must rely on the Hunter Skinks to take down larger opponents. The stab skill is pretty useless against high AV. It is unusual for this team to get to the end of the game without losing most of their players, so scoring early is very important.

 Chameleon Skinks 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
 0–16  Stalking Chameleon Skink  7  2  3  6  Dodge, Stunty, Two Heads  A  GSP  50k 
 0–2  Shadow Chameleon Skink  7  2  3  7  Dodge, Shadowing, Stunty, Two Heads, Pass Block  A  GSP  70k 
 0–2  Sticky Tongue Chameleon Skink  7  2  3  7  Dodge, Extra Arm, Stunty, Two Heads  A  GSP  70k 
 0–2  Hunter Chameleon Skink  7  2  3  7  Dodge, Two Heads, Nerves Of Steel, Stab, Stunty  AP  GS  80k 
 Re-Rolls  60k (120k after team creation) 
 Apothecary  Yes 
Last update: April 15, 2021