|Recent Forum Topics I don't know what I'...||Post match Sequence||fudge dice|
|0-16||Skaven Slaves||40,000||7||2||3+||5+||7+||Dodge, Stunty,||AM||GS|
|0-6||Throtlings||20,000||6||1||3+||5+||6+||Dodge, Stunty, Right Stuff, Side Step, Swarming, Titchy||AM||GS|
|0-4||Rat Ogres||150,000||6||5||4+||-||9+||Animal Savagery, Mighty Blow(+1), Frenzy, Prehensile Tail||SM||GA|
|0-2||Armoured Rat Ogres||155,000||6||5||4+||-||10+||Unchanneled Fury, Mighty Blow(+1), Frenzy, Prehensile Tail||SM||GA|
|Special Rules||Underworld Challenge|
Armoured Rat Ogre
Hell Pit Heroes, first mentioned in Spike magazine issue 7 2019.
At one time the four great Skaven clans lived together in Skavenblight and their teams were among the greatest in Bloodbowl history. As the game changed Skaven stayed ever strong but Clan Moulders contribution to the team grew less and less important. Rat Ogres became quite the rarity on Skaven teams and Clan Moulder’s services were rarely called upon.
The great clan grew frustrated and left Skavenblight forming a stronghold known as Hell Pit, a place rich in Warpstone perfect for breeding and mutating their creations.
Soon after Hell Pit was founded Clan Moulder started breeding their own Bloodbowl teams ran by Packmasters - made up of Slaves, and the mighty Rat Ogres. But unlike normal Skaven teams Clan Moudler Teams were prone to mutating far more often and freely, using the power of the Warpstone to mould their players in to powerful killing machines.
Clan Moulder is known for 3 things mainly, their use of slaves, their mutations/creations and most importantly the Rat Ogre. So choosing which players should be in their team was pretty straight forward.
First of all I put Rat Ogres in the team; this made the team fairly unique as there are no Wild Animal teams in the game. I gave them Mutation access on a normal roll because mutating is such an important part of Clan Moulders background and living in Hell Pit surrounded by the vast quantities of Warpstone would make any creature that could survive the noxious fumes mutate in weird in wonderful ways. The only difficulty came in choosing how many Rat Ogres to allow in the roster, I decided to just allow 6 to mirror the Ogre team in the end.
The Slaves were very straight forward, they start with the same Ma as normal Skaven Linemen, though they are weaker and less well armoured, I elected to make them Stunty players because of their size first and foremost and also to add mobility to this team. As they are Stunty players Dodge was a must to give them some chance of survival when getting blocked.
Season 2 (2020 Edition) Changes
Added Pa stats in line with the core rules. Added Armoured Rat Ogre to give the team some more reliable Wild Animals. The Packmasters pick out the strongest and most compliant Rat Ogres from their menagerie for surgical upgrades, grafting additional blood bowl armour to their skin to protect their prized pets. These Armoured Rat Ogres lead the horde on the pitch with a tortured screech and clanging of metal. Throtlings were added to give the team some more Moulder flavour, and functionally to give them additional players for punching, as currently the team is too self destructive.
Team design by Garion and Harvesmouse
Rationale and backgroudn by Garion
Icons by Whatball and Fanky