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Background
The Cult of Manann tends to keep its activities to the western border of the Empire. Manann’s cult concentrates its efforts on issues relating to the sea, shipping and navigation. Consequently, these cultists are sought out by sea captains to act as navigators, pilots, and sailors. Because having a priest of Manann with you, means on your ship might have better luck.
Manaan is a fickle god and his worshippers spend most of their time trying to appease him. Either through sacrifice, tithe or gifts thrown into the ocean.
Those interested in wanting to become a priest of Manann almost always need to be begin as a sailor and after proving their competence may be allowed to begin their priestly training.
Most of the Cult's temples are semi-autonomous, but all must recognise the leadership of the matriarch. As part of this, all temples must pay annual tithes to her and the Order of the Albatross.
Due to the tithes, the cult is extremely wealthy. However, this wealth is not distributed fairly amongst the orders, priests and initiates, which creates animosity between the sailors and the priestly orders
The Order of the Albatross This is the leading order and along with the Matriarch, have the most control over the organisation. Leader skill reflects this quality. They are also happy to charge liberally for services they give to the local seafaring communities, which creates more resentment and animosity. It is likely that when oneof these players is removed from the pitch, a great cheer is heard by all sides across the stadium.
Knights Mariner These templars protect the high temple and the fleets who pay for protection. The knights are directly controlled by the matriarch. They are highly trained marines and sailors. And as they are highly trained and as blocking is not the best skill to have on a ship (you may push your opponent into the sea and they may escape), wrestle seems an appropriate skill.
Sons of Manann They are the most common order of templars. They wear purple and white armour, and charge into battle armed with a cutlass. The stab skill represents the sword attack. They have Dirty Player as they do not care whether their opponent is standing up or on the floor.
Stormguard The Stormguard are the order who are dedicated to hunting down the followers of Stromfels. They wear hooded cloaks and often carry spears. This position clearly needs the right skills to take down a Son of Stromfel, so Block and Dauntless are reasonable addition.
Sailor The sailors are the initiates looking to climb the ranks of the cult. Though they carry the resentment of their community towards the Orders. To reflect this, they have the Animosity trait.
Cult of Mannan | ||||||||||
Positional | MA | ST | AG | AV | Normal | Double | Skills | Price | ||
0-16 | Sailor | 6 | 3 | 3 | 7 | G | ASP | Animosity | 40K | |
0-2 | Order of the Albatross | 6 | 3 | 3 | 8 | GA | SP | Leader | 70K | |
0-2 | Knight Mariner | 6 | 3 | 3 | 8 | GS | AP | Wrestle | 70K | |
0-4 | Sons of Manann | 6 | 3 | 3 | 7 | G | ASP | Cutlass (Stab), Dirty Player, Secret Weapon | 40K | |
0-2 | Storm Guard | 6 | 3 | 3 | 8 | GS | AP | Block, Dauntless | 80K | |
Rerolls | 50K (100k after team creation) | |||||||||
Apothecary | Yes |