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Horrors of Tzeentch Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
| 0-16 | Brimstone Horror Linemen | 7 | 1 | 3+ | 5+ | 7+ | Breathe Fire, Dodge, Stunty, Titchy | AM | GPS | 40k |
| 0-4 | Blue Horrors | 6 | 2 | 3+ | 4+ | 8+ | Big Hand, Dodge, Stunty, Splitting, Trickster | AM | GPS | 50k |
| 0-2 | Flamers | 7 | 3 | 2+ | - | 9+ | Breathe Fire, No Hands, Regeneration | AM | GS | 70k |
| 0-2 | Screamers | 8 | 4 | 2+ | - | 8+ | Animal Savagery, Frenzy, Hit and Run, Horns, Juggernaut, Leap, No Hands, Regeneration | AMS | G | 105k |
| 0-2 | Firewyrms | 4 | 5 | 5+ | 4+ | 9+ | Bombardier, Bone Head, Breathe Fire, Foul Appearance, Loner (3+), No Hands, Regeneration | MS | AGP | 140k |
Splitting: When this player suffers a Casualty result 'DEAD' and does not regenerate, and if there is at least one open slot on the team roster, this player will split into two Brimstone Horror Linemen. Add two Brimstone Horror Linemen to your team roster at no cost (these players still count toward your Team Value and Current Team Value -- they simply do not cost any gold pieces to initially hire.) These Brimstone Horror Linemen retain the same advancements and SPP of the Blue Horror from which they split. | |||||||||||
Re-Rolls | 60k each | Tier | ?? | ||||||||
Special Rules | Favoured of Tzeentch | Apothecary | No |
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