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Play as per BB2016. For details, please refer to the Ruleset.
18 teams in 3 groups. Rosters here. The regular seasons are 5 round long round-robin tournaments.
Rounds are about 10 days long, deadlines are at 5th, 15th, 25th of every month.
The winners of the regular seasons go to the knockout playoff tournament for the Imperial Trophy. The team whose group won the previous Group Brawl will be the instant finalist. For IMHABOC I, it will be the winner of the regular season of Group A. The winner of the Trophy gets 50k while the runner-up gets 30k extra as a winning.
During the play-offs, the other teams go to the 3 round long Group Brawl tournament. Rounds are AxB, AxC, BxC in random order. The pairs are determined by the Regular Season standings – for example, if a team finishes second in its group, it will play two other second-place teams, while a team that finishes last would play with the two other last-place teams. Thus, every team plays two games in the Brawl. In contrast to the Regular Season where teams of a given group compete against each other, in the Group Brawl they loosely work together. The winner Group gets the bye in the next Playoffs and every team of it gets 20k winnings.
From the second season the Imperial Trophy winner will get promoted to meet with the winners of other conferences for the winning of the HammerBowl Cup in a KO tournament. Winner of the Cup gets 50k while the runner-up gets 30k as a winning.
During the HammerBowl Cup, all the other HammerBowl conference teams are drawn randomly against each other for a big brawl. Draw will favor cross-conference and cross-division games. Number of rounds will match the size of the HammerBowl Cup.
Between seasons, there is a re-draft.
IMPORTANT! Because of the re-draft, do not make anything in the post-match sequence of the last match of the season! Instead, follow the instructions given you by PM.
The first step of the re-draft in HammerBowl is a unique one. Based on the standings of the regular season, teams roll to get buffed and also to avoid to get nerfed of their roster. Nerf and buff suppress each other. The purpose of this step is to balance the rosters, to counter the higher re-draft budget of the top teams and to keep every season challenging for every teams.
Place | Gain Buff D6 | Avoid Nerf D6 | Nerf % | No Change % | Buff % |
1st | no | 6+ | 83% | 17% | 0% |
2nd | 6+ | 5+ | 56% | 39% | 6% |
3rd | 5+ | 4+ | 33% | 50% | 17% |
4th | 4+ | 3+ | 17% | 50% | 33% |
5th | 3+ | 2+ | 6% | 39% | 56% |
6th | 2+ | yes | 0% | 17% | 83% |
The administrators will announce the changes of the rosters within some days after the rolls.
Note that the changes apply to open game teams, thus the closed league players write the history of the entire HammerBowl scene.
From this point, re-draft is resolved as per BB2016:
The league will give a shot for BB2020 at the appropriate time. However, if it will be not good enough, we will move forward (or backward?) for the sake of our fun.