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The Chaos Dwarf Daemonsmiths have thrown their hat in the ring. After much planning, they have created a Bloodbowl team which they believe will dominate the game. Using the K'daai fire demons, they will literally ignite the pitch with explosive plays and blaze through the opponents defences.
Unfortunately, early experiments with only K'daai teams resulted in complete mayhem and all the stadiums being burnt down. So after much experimentation, the Daemonsmiths started summoning smaller K'daai and mixing them into a Chaos Dwarf roster.
Chaos Dwarf Fire Thrower
Even though this team is physically strong, they are slow and have difficulty handling the ball. So they've hired a couple of rocket launchers or Fire Throwers. Chaos Dwarf Fire Throwers are mentioned in 2nd Edition Bloodbowl, though there is no description. It is assumed they are some form of rocket launcher which can launch the ball down the other end of the pitch - where the marauding K'daai and run down the pitch, pick up the ball and score.
Taur’ruk
The Taur’ruk are
K'daai The K'daai only have strength access, which means they can have problems with successfully blocking and ball handling.
The Infernal Guard is based upon the Secret League Ironbreaker's stat line.
Infernal Guard | ||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | ||
0–4 | K'daai | 6 | 4 | 2 | 8 | AS | GP | 90k | ||
0–12 | Chaos Dwarf Infernal Guard | 3 | 3 | 2 | 10 | Block, Thick Skull | GS | AMP | 60k | |
0–1 | Bull Centaur Taur’ruk | 5 | 5 | 1 | 9 | Frenzy, Loner, Mighty Blow, Sure Feet, Thick Skull, Wild Animal | S | GAP | 150k | |
0–2 | Chaos Dwarf Fire Thrower | 4 | 3 | 2 | 8 | Block, Bombardier, Hail Mary Pass, Secret Weapon, Thick Skull | GS | AMP | 70k | |
Re-Rolls | 70k (140k after team creation) | |||||||||
Apothecary | Yes |