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Rationale


South of Albion lies the Isle of Wights. This mysterious island is drenched in a dense mists. More than seen on the mainland. Nothing concrete is known about this place and only myths, legends and rumour give any indication of what is there.

Rumours tell of treasures secured deep within the many wight burrows across the island. They tell of grave robbers who land on the island and are never seen again.

The rumours speak of myriads of wights and other undead beings protecting these tombs, patrolling the island and watching the surrounding sea for threats.

Amongst these undead are former Bloodbowl players. So on game days, they regularly sail over the straits and play in the local matches.

Some wight Bloodbowl teams have begun to tour Albion and beyond, looking to recreate their former glories, when they were alive.

Wights are common players on undead teams in Bloodbowl and so it would be expected that wight teams would exist.

Unofficial Warhammer publications suggest the Isle of Wights is inhabited by many undead and especially wights. So it makes sense that they would likely have a team.

The team is made up of five player types. Wights, Dark Knights, Grave Guards, Zombies and Skeletons.

Positionals

The Wight, Zombies and Skeletons positionals are well known from other undead teams. The current stat line remains the same.

Dark Knights

The Dark Knights are the shock troops of the Undead Army and are normally riding an undead steed. In Bloodbowl, they do not have a mount, but still play in a similar style. So they have strength 4 and juggernaut to represent the irresistible force of their attack.

Grave Guards

The Grave Guards are part of the Undead Army and defend the barrows and tombs. In Bloodbowl, Grave Guards already play for the Blood Dragon team, and so they have been lifted into this Wight team.

Roster

 Isle of Wights 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
 0–12  Skeleton  5  3  2  7  Thick Skull, Regeneration  G  ASP  40k 
 0–12  Zombie  4  3  2  8  Regeneration  G  ASP  40k 
 0–4  Grave Guard  5  3  2  9  Block, Regeneration  GS  AP  80k 
 0–2  Wight  6  3  3  8  Block, Regeneration  GS  AP  90k 
 0–2  Dark Knight  6  4  3  8  Juggernaut, Regeneration, Disturbing Presence  GS  AP  130k 
 Re-Rolls  70k (140k after team creation) 
 Apothecary  No 


Last update: April 15, 2021