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|0-16||Goblins||6||2||3||7||Right Stuff, Dodge, Stunty||A||GSP||40k|
|0-1||Doom Diver||6||2||3||7||Right Stuff, Stunty, Swoop||A||GPS||60k|
|0-1||'Ooligan||6||2||3||7||Dodge, Disturbing Presence, Fan Favourite, Right Stuff, Stunty||A||GSP||70k|
|0-1||Fanatic||3||7||3||7||Ball & Chain, No Hands, Secret Weapon, Stunty||S||GAP||70k|
|0-1||Pogoer||7||2||3||7||Dodge, Stunty, Very Long Legs, Leap||A||GSP||70k|
|0-1||Looney||6||2||3||7||Chainsaw, Secret Weapon, Stunty||A||GSP||40k|
|0-1||Bombardier||6||2||3||7||Bombardier, Dodge, Secret Weapon, Stunty||A||GSP||40k|
|0-2||Trolls||4||5||1||9||Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate||S||GAP||110k|
|Re-roll||60k (120k after team creation)|
|Stars available for inducement|
|Bomber Dribblesnot||6||2||3||7||Loner, Accurate, Bombardier, Dodge, Right Stuff, Secret Weapon, Stunty||60k|
|Fungus the Loon||4||7||3||7||Loner, Ball & Chain, Mighty Blow, No Hands, Secret Weapon, Stunty||80k|
|Nobbla Blackwart||6||2||3||7||Loner, Block, Dodge, Chainsaw, Secret Weapon, Stunty||130k|
|Scrappa Sorehead||7||2||3||7||Loner, Dirty Player, Dodge, Leap, Right Stuff, Sprint, Stunty, Sure Feet, Very Long Legs||150k|
|Madcap Miggz||6||4||3||8||Leap, Break Tackle, Claw, Very Long Legs, Loner, No Hands, Wild Animal||170k|
|Ripper||4||6||1||9||Loner, Grab, Mighty Blow, Regeneration, Throw Team-Mate||270k|
|Morg 'n' Thorg||6||6||3||10||Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate||430k|
Any players with AV 7 (especially with stunty) are fragile, and fragile players take Casualties. Your best options to address this are
While Coaches may have differing opinions on how to begin a Gobbo team, it is important to know that regardless of your motive to play with these guys, some caution is required. As such, what is listed below are reccomendations to begin with your Goblin team.
There are a number of ways to go with the starting Goblin roster and while there are numerous variations (some not listed here), I would suggest at a minimum taking the following:
You need some form of a bench with Goblins due to their fragile nature so it would be best to consider adding more bodies immediately with the cash remaining. From here, you can work around adding in the pogoer and secret weapons whichever is of preference. While some would propose using all three weapons, I find it puts unnecessary pressure on maintaining your numbers during a match. As such, it is recommended that you only select two weapons to add to your team. It's your choice of course as Goblins are very diverse.
While some may consider dropping the apothecary, the risk of losing a Troll early would make this a very risky choice. As tough as they are with Av9 and regen they're not invincible. With both regeneration and a doctor ready for any serious injury or worse, this will allow trolls to generally last a lot longer and will save you both time and money.
Lastly I would recommend that you start your team with at least 14 players on the roster. You're Goblins and injuries are going to happen. The best way to prepare for this is to get a nice deep bench. With both the average casualty rate and the secret weapons being sent off, it's best to prepare for this so you don't find yourself desperately undermanned. Or at least more so than if you had a smaller roster.
Regardless what you end up doing, good luck and have fun with your Gobbos!
Just get everything! Start with every positional plus 4 RRs and 14 players. Fairly solid, although with 3 Secret Weapons those players will soon get sent off.
Drop expensive Pogoer to start, replace with a Goblin and have +30k towards your Apo after first game.
Drop the non-Dodgey Bombardier (the least effective of the 3 secret weapons) for another gobbo, giving you 1 more player after/before the SW's get sent off.
Buy an apo ASAP then fill out the roster, buying the Bomber as your last player (if then? ymmv).
Ag 3 ballhandling, no-skill blocking and blitzing, and scary failed Secret Weapon rolls burn RR's faster than normal. Starting with 5 RR's saves 60k in the long run, and lets you skill some players up to protect your expensive Pogoer once you do get him.
13 players is not many to start with, so be cautious with your choice of any Secret Weapons (and hope they do their job before being sent off!), but swap out a Gobbo for a Bombardier if you want.
10k toward 14th goblin (after 1st game?), then an Apo asap (or vice versa?).
This takes a rather novel approach to the Goblin team. Instead of trying to branch out on a weapon heavy roster, this roster is more to do with relying on green bodies, boots and attrition. It is applicable for any setting, Ranked, Blackbox or League.
Unlike the above variations, this roster features only the Looney as he is the most diverse and reliable of the secret weapons. He can act as a great blitzer against lower AV teams or a lethal fouler against the high ones. With a deep bench too, you can have more freedom to get fouls in on enemy players.
In contrast to the other rosters, this one starts with an apothecary. This is to allow you to have a safety net if one of your trolls suffers a serious injury or worse, as losing a troll early is hard to recover for any Goblin team and costly. As well, this roster begins with three Re-rolls in contrast to the other two rosters, but this is more than adequate for a goblin team early on, which has dodge a plenty. Finally, this roster allows you to bank 30k to save gold, which lets you either replace or add a Goblin early on which is of great help in case of a rough start.
Good luck with your Gobbos! -Wolbum