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0-16 | Manann Cultist | 45,000 | 6 | 3 | 3+ | 5+ | 8+ | Thick Skull | G | AS |
0-2 | Initiate | 65,000 | 7 | 3 | 3+ | 5+ | 9+ | On the Ball | G | AS |
0-4 | Sailor-Priests | 105,000 | 6 | 3 | 3+ | 3+ | 9+ | Pro, Brawler, Side Step | GSP | A |
0-4 | Marines | 100,000 | 7 | 3 | 3+ | 5+ | 9+ | Block, Side Step | GS | A |
Re-roll counter | 60,000 gold pieces each | |||||||||
Apothecary | Yes | |||||||||
Special Rules | Old World Classic | |||||||||
Tier | 1 |
Player Art
Player Icons
Manann Cultist
Background
Manann, is the god of the seas, oceans and tides, known in Tilea as Mathan, and to the Elves as Mathlann. He is a powerful and unpredictable god, while his rage can be ruinous he is revered for most times being calm and providing safe passage to his followers.
The Cult of Manann is prevalent along the coasts of the Old World and made up primarily of grizzled experienced sailors and Empire Marines, hardened from their years at sea and devoted to their capricious god. Working alongside them as leaders among men are the Sailor-Priests of Manann, former Sailors or Marines they are experienced at sea and carry great favour with their deity.
The Cult of Manann are one of the biggest cults devoted to one of the Pantheon of Gods, so it was only a matter of time before their presence became felt on the Blood Bowl pitch. But it wasn't until Stromfels teams started appearing that the Cult of Manann really made a splash in the game. Manann Cults have a deep hatred for Stromfels and this has carried on to the Blood Bowl pitch, many teams formed to hunt down Stromfels teams and rid them from the game.
Rationale
The linemen have the same stat line as Pirates, gaining Thick Skull to represent they are battle hardened and experienced.
Marines were added as the team's Blitzers, given the same statline as Human Blitzers, but with the addition of Side Step and 1 less Pa. Side Step is the Water Elementals ability, it is how Water is represented in Blood Bowl Secret League so I wanted this theme to follow through in this roster as well. Further I wanted this team to be well suited to playing against Stromfels teams as they are Manann's sworn enemy and Side Step is one of the natural counters to Frenzy teams.
Sailor Priests were added next - these are the Cults specific Warrior Priest. They have Side Step for the same reason as the Marines do, and I wanted to represent these players being especially experiences and knowledgeable as well carrying favour of the gods. I felt Pro suggests they have a deep knowledge of the game and carry the favour of their gods i.e. have luck on their side which is central to their lore. I also wanted them to have a skill that represents their ability as warrior priests. Brawler felt fitting here and also gives them good synergy with Pro for a starter player, again pushing that idea of having divine luck on their side and some sort of divine protection in a fight. P Access was given to the priests as they are the team's leader outside the headcoach (ships captain), so P gives them the option to get Leader. Also if any player on the team would have the option as developing in to a quarterback it would be the Priest as they hold more knowledge on the sport than any other players.
Finally I added Initiates. Initiates are mentored by the Sailor-Priests and hope one day to be a Sailor Priest them selves, but for now they perform all their duties for the benefit of the Priests and the Cult. Their role in the team is simply to retrieve the ball and run interreference. On the Ball represents this.
Team design, background and rationale by Garion