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This page is to give coaches who are thinking about the progressional league tips on which team to pick, the player to use, and why, this has been made by various coaches and contains multiple tips, use as you wish
i will split the races into 4 groups, bashers, scorers, all around, insanity, you may pick based upon which you fancy
Team: Chaos
Player Choice: Chaos Warrior
Stats: MA5 ST4 AG3 AV9
Reason: This is a fairly good strength 4 with no bonehead or other disadvantage skills, the high armour makes for good survival so as to give you more SPP's, and one of the ONLY strength 4 players still with AG3, so you carry good ball carrying skills along with strength. This player also has a massive advantage as its one of a very few that can acsess mutations on doubles, along with strength skills as standard.
Team: Chaos Dwarf
Player Choice: Bull Centaur
Stats: MA6 ST4 AG2 AV9
Reason: This is a very good choice for the fast moving, high strength players, with sprint and sure feet, the player has a free GFI reroll, and 3 GFI's, making a charge range of 9MA, not many bashing teams without stat ups can lay claim to that, the agility is a disadvantage, but the strength and armour more than make up for that
Team: Lizardman
Player Choice: Saurus
Stats: MA6 ST4 AG1 AV9
Reason: While sauri are basically strictly worse than bull centaurs, you'll also eventually get six of them. Like bull centaurs, they can move around the field effectively, and they're very good at chasing down some of the weaker races and smashing them. While you might fumble the ball around hilariously, does it matter if your opponent's no longer there?
Team: Wood Elf
Player Choice: Wardancer
Stats: MA8 ST3 AG4 AV7
Reason: This is simply the ultimate starting scorer, the movement makes a GFI range of 10, which apart from very select races, just cannot be matched, its agility is second to none, meaning only 1's will ever fail for it, and when you start with a blodging leaper....seriously...who has tackle as a starting skill?!?!?! its 3 disadvantages are that its strength is questionable for this format, its armour is...lets face it...pathetic, and its sheer cost means if the armour does break and he suffers, buying a replacement might not be easy, but overall, if you take care for the first 2 skills, thats it, you have a scoring monster!
These are the teams that should be advised against, unless you either have a death wish, or want a serious challenge, but i will list them at least
Teams:
Dwarf
Halfling
Goblin
Norse
Amazon
Chaos Halflings
Gnoblar
Gnome
Fairies
Skink
Snotlings
Squig Herders
Nurglings
Khemri
Other teams not mentioned are playable, but do not have enough good points to warrant a mention
Peter_Thorpe
Mattybee