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|0-2||Thrower||80,000||6||2||4||7||Stunty, Dodge, Pass, Sure Hands||AP||GS|
|0-2||Catcher||80,000||7||2||4||7||Stunty, Dodge, Shadowing, Catch||A||GSP|
|0-4||Blitzer||90,000||6||2||4||7||Stunty, Dodge, Claw, Dauntless||AS||GP|
|Re-roll counter||60,000 gold pieces each|
Spearcamp Chieftains - The race of this team is unknown, it does not mention which race they are in the source material. But it is worth a mention here, as they certainly sound like Pygmies. They were first mentioned in the 2nd edition Companion. There was also a famous star player called Arfie Shortzenegger who was first mentioned in 1st edition deathzone and he was half Halfling half Pygmy.
Deep in the tropical jungles of Lustria in small camps sheltered from the world live Pygmy tribes. Though small in size they are fearless warriors and sworn enemies of the Lizardmen and allies of the Amazons.
When war ravaged The World the Pygmies were almost wiped out of existence by the Lizardmen but the few that survived made camps deep in the Jungle protected by the Amazons and as the wars died out their numbers grew.
The Amazons first introduced them to the sport and trained with them for practice, though these friendly games were a far cry from true Blood bowl and injuries were minimal.
As the years passed by and Pygmy tribes grew in size and strength the Tribe chieftains started sending their warriors out in to the world in the form of Blood Bowl teams. Only the finest Pygmies returned from the trials and those with the greatest achievements became the next Chief of the tribe.
When Pygmies were originally released in the 80s they were called things like Og, Ug, Umpopo, Bongo etc.. the models were very cartoon like and pretty offensive, they were discontinued pretty quickly after their release. Their troop types were fine though and made up of - Standard Pygmy Warriors, Scout, Guard, Chieftain and Shaman.
Pygmies stat line showed they were very agile and pretty fragile. Because of this I thought it would be best to create Pygmies as Ag4 stunties, which is something we do not have in the game currently. There are no obvious Big Guys to accompany the Pygmies, the Kroxigor would be the closest in terms of location, but the Lizardmen are sworn enemies of the Pygmy, so that was a no go.
Season 2 Changes
180 games played with a win percentage of 48%. This is performing roughly as expected as most of their games have been at lower TV. However in round robin leagues they have performed worse than in the open division. The main reason for this was - once they start losing players it is hard to ever get your players back and squad back to full size. I reduced the cost of the Blitzers by 10k to 90k, as there was room to do so without making any changes, the Catcher's av was also increased to 7 to give the team a tiny bit more protection. This just means beat up teams are no longer auto retired.
188 games played, win percentage of 43.62%. The team is performing as a tier 2 team. This is pretty much as expected. I am happy to lock this team in now. Although atypical it is not causing any problems, and is certainly not too good.
Team design rationale and background by Garion
Icons by harvestmouse
Player pics by Knut Rockie, coloured by Cevap