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CULT OF RANALD TEAMS


 0-16  Cultist of Ranald  40,000  6  3  3+  4+  8+    G  AS 
 0-2  Priests of the Rogue  80,000  7  3  3+  5+  9+  Strip Ball  GA  SP 
 0-2  Priests of the Deceiver  90,000  7  3  3+  3+  9+  Trickster  GAP  S 
 0-2  Priests of the Gamestar  85,000  7  3  3+  4+  9+  Pro  GA  SP 
 0-2  Priests of the Protector  80,000  7  3  3+  5+  9+  Defensive  GS  AP 
 Re-roll counter  60,000 gold pieces each 
 Apothecary  Yes 
 Special Rules  Old World Classic 
 Tier  2 



Background
Ranald is the god of tricksters, luck and fortune. His temples are gaming halls, taverns and other dens of inequity, his cultists are most often thieves, rogues and tricksters. As with most of the Pantheon of Gods his followers started forming Blood Bowl teams to gain the gods favour. But Ranald is an unusual god in the pantheon, for he is one that tries to avoid violence, abhors death, and is not consumed with ridding the world of Chaos and the Undead as most cults of the Empire are. Ranald and his Cultists believe in theft, cheating, lying and skulduggery, but not to enrich them selves, their aim is to enrich the lives of the less fortunate.

The Blood Bowl teams of Ranald are made up of the warrior priests devoted to the many aspects of their god. They are nomadic teams aiming to win the purse from any region they play so that they can share their wealth and lift others out of oppression and tyranny, both by sharing their spoils and also teaching others to help themselves in the name of Ranald.

Rationale
When designing this team I decided to have the cults warrior priests as the positionals, with each aspect of the god represented, and have the basic cultists as a standard human lineman albeit with slightly lower Av which felt fitting thematically, as thieves and rogues and so on evoke the image of being lightly armoured.

Each of the warrior priests is essentially the stat line of a Human Blitzer with some adjustment made to Pa, the starting skill and skill access to match that Ranalds aspect: Rogues are thieves, so Strip Ball was the best fit. The Deceivers are tricksters, so the Trickster skill was added, I also felt that this aspect is the most representative of Ranald in terms of his lore so I gave Deceivers P access so they can become the team's Leaders if they wish to develop that way, and gave them slightly higher Pa to represent this as Quarter Backs are typically the team's captain and it is a small nod to that potential development path. Next I gave Gamestar Pro, this is because Gamestar is devoted to luck and Pro represents this best on the pitch, having good fortune and also the option to gamble with your Pro roll. Finally I added Protector, I considered giving them Guard as this is the most fitting skill thematically, but starting off with Guard can make a team too good at rookie level, so I instead opted for Defensive which felt fitting thematically. I also gave this positional S access rather than GA which all the other priests have. GA was on the other priests to represent their agile, stealthy way of training. The Protector felt like GS was more fitting as they guard over the rest of the team, keeping them safe from the opposition.

Team design, background and rationale by Garion

Last update: June 3, 2025