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0-4 | The Forsaken - Khorne | 60,000 | 6 | 3 | 3+ | 4+ | 9+ | Horns | GM | SAP |
0-4 | The Forsaken - Slaanesh | 60,000 | 6 | 3 | 3+ | 4+ | 9+ | Prehensile Tail | GM | SAP |
0-4 | The Forsaken - Nurgle | 60,000 | 6 | 3 | 3+ | 4+ | 9+ | Foul Appearance, Disturbing Presence | GM | SAP |
0-4 | The Forsaken - Tzeentch | 60,000 | 6 | 3 | 3+ | 4+ | 9+ | Extra Arms, Big Hand | GM | SAP |
*0-4 | Spawn | 60,000 | 4 | 5 | 3+ | - | 9+ | Ball and Chain, No Hands, Claw | SM | GAP |
*0-1 | Beast Of Nurgle | 140,000 | 4 | 5 | 5+ | - | 10+ | Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles | SM | GAP |
*0-1 | Blood Beast | 140,000 | 5 | 5 | 4+ | - | 9+ | Wild Animal, Claw, Frenzy, Thick Skull | SM | GAP |
*0-1 | Fiend | 140,000 | 6 | 5 | 4+ | - | 9+ | Really Stupid, Claw, No Hands, Prehensile Tail, Sure Feet, Sprint | SM | GAP |
*0-1 | Fire Wyrm | 140,000 | 4 | 5 | 5+ | 4+ | 9+ | Bone Head, No Hands, Bombardier, Foul Appearence, Regenerate | SM | GAP |
*0-1 | Daemon Prince | 180,000 | 5 | 6 | 4+ | 5+ | 10+ | Loner(3+), Claw, Bone Head, Mighty Blow(+1) Thick Skull, Regeneration | S | MGAP |
Re-roll counter | 70,000 gold pieces each | |||||||||
Apothecary | Yes | |||||||||
Star Players | Chaos |
• You can only purchase The Forsaken. You cannot buy the Spawn, Blood Beast, Beast of Nurgle, Fiend of Slaanesh, Fire Wyrm, and Daemon Prince, they can only be obtained via transformation. The quantity shown for those players in the table above is to signify the maximum number of those players you can have in your squad. If a player transforms into their next level of Spawn and you already have the maximum number of that player you must retire the player to allow the new transformation to occur, or you can ignore the transformation.
• You can only hire Forsaken as mercenaries when adding Inducements to your team. The other players in this roster are only attainable via transformation.
• If your team has less than 11 players post game then the Journeyman you are assigned is the Forsaken you have the smallest number of in your squad. If you have an equal number of 2 or more Forsaken you can choose the type of Forsaken you want as Journeymen from those that have equal lowest number. • When the Forsaken skill up roll for your skill and select it as normal. After which roll 1D6, on the result of a 6 your player transforms into a rookie Chaos Spawn, losing any skills, SPP, injuries etc… they have attained.
• Similarly - once your Spawn skills up roll for your skill and select it as normal. After which roll 1D6 on the result of a 6 your player transforms in to a Greater Spawn (Blood Beast, Fiend of Slaanesh, Fire Wyrm, or Beast of Nurgle), your player transforms into the greater Spawn belonging to the god your player was originally aligned to as a Forsaken. As before – when your player transforms into a rookie Greater Spawn they lose any skills, SPP etc…. they have attained. • Finally - if your Greater Spawn skills up and subsequently rolls a 6 then they will become a Daemon Prince. You may only have one Daemon Prince in your team at any one time. So if subsequent 6's are rolled on any other Greater Spawn your team has they do not turn in to a Daemon Prince, unless you first retire the existing Daemon prince. As before – when your player transforms into a rookie Daemon Prince they lose any skills, SPP etc…. they have attained.
Player Pics
Player Icons
The Forsaken
Spawn of Chaos
Beast of Nurgle
Blood Beast
Fiend
Fire Wyrm
Daemon Prince