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0-16 | Chaos Halflings | 35 | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | AM | GS |
0-2 | Head Carvers | 60 | 5 | 2 | 3+ | 4+ | 7+ | Brawler, Dodge, Right Stuff, Stunty | GAM | SP |
0-2 | Carvers | 70 | 5 | 2 | 3+ | - | 7+ | Chainsaw, Dodge, Right Stuff, Secret Weapon (7+) | GAM | S |
0-2 | Chaos Spawn | 140 | 5 | 5 | 4+ | 5+ | 9+ | Loner(3+), Always Hungry, Frenzy, Horns, Mighty Blow(+1), Regeneration, Thick Skull, Throw Team-Mate, Animal Savagery | SM | GAP |
Re-roll counter | 60 gold pieces each | |||||||||
Apothecary | Yes | |||||||||
Special Rules |
Changes for 2020 edition
Chaos Halflings - lose P access.
Head Carvers - gain Brawler, but remain the same price, as they previous paid 25k for G access and in 2020 everone can pick singles and doubles as they please, so paying for skill access make no sense any more beyond 5k arguably.
Head Carver - Can no longer pass, and loses P access.
Chaos Spawn - Loner reduced to 3+, and gains Animal Savagery instead of Unchannelled Fury(Wild Animal). This makes Throw Team Mate viable now, though likely at the sacrifice of hitting a team mate. It also makes the team potentially more reliable though self destructive.