|Recent Forum Topics Ulthuan Invitational||Double Claw skill af...||Tournament: When to ...|
|0-8||Witch Elf||110,000||7||3||4||7||Dodge, Frenzy, Jump Up||GA||SP|
|Re-roll counter||50,000 gold pieces each.|
|Star Players||Dark Elf|
The Deadly Nightshades - 1st Appeared in LRB5
The first Witch Elf team appeared not long after the NAF collapsed. They formed to show the world that Witch Elves were an honourable race after the entire Witch Elf cheerleading section of the Darkside Cowboys stole their teams treasury with the aide of Nikk Three-Horn. This act brought great shame to the Witch Elves and priestesses of Naggaroth so they created a team to show The World what they were made of. The team was called the Deadly Nightshades and great success followed.
Despite their success on the field the team was short lived as regular Dark Elf teams began to hire Witch Elves in their teams. Though their impact was never forgotten and even today Witch Elf teams can still be found playing in tribute to the great Deadly Nightshades.
The Witch Elf team was solely based on The Deadly Nightshades background. The team is an all Witch Elf team. Being an all Witch Elf team it was obvious that the only positional in the team should be a Witch Elf after that came choosing a Lineman.
I went for a Pro Elf stat line for the linemen as it would not make sense having better armoured Linemen than the positional. Ma7 was considered but because Priestesses are basically Witch Elves in training it felt more appropriate to give them lower Ma as they are not in as good physical condition as the Witch Elves.
I went with 0-8 Witch Elves as it is a Witch Elf team after all and I also felt that having any more than 5 or possibly 6 in the roster could actually be detrimental to the team though I didn’t want to limit the teams options too much and if a coach wants to play an all out crazed Witch Elf team they should be allowed to.
Season 2 Changes
200 games played, with a win percentage of 48% which is a bit lower than expected. Although they have a relatively small number of games played so far. I expect them to be comfortably in the tier 1 range as they perform pretty well in the right hands. No change needed based on play testing and the numbers so far.
392 games played, win percentage of 52.81% which is as expected. This on paper is clearly a tier 1 team and is now performing as such. The team is locked in now. No changes needed.
Team design, background and rationale by Garion
Icons by Whatball and Garion
Player artwork by Knut Rockie and coloured by Garion