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XXXL Goblin lineups

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Starting Rosters

 Goblin Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Goblins  6  2  3  7  Right Stuff, Dodge, Stunty  A  GSP  40k 
   0-1  Doom Diver  6  2  3  7  Right Stuff, Stunty, Swoop  A  GPS  60k 
   0-1  'Ooligan  6  2  3  7  Dodge, Disturbing Presence, Fan Favourite, Right Stuff, Stunty  A  GSP  70k 
   0-1  Fanatic  3  7  3  10  Ball & Chain, No Hands, Secret Weapon (8+), Stunty  S  GAP  70k 
   0-1  Pogoer  7  2  3  7  Dodge, Stunty, Very Long Legs, Leap  A  GSP  70k 
   0-1  Looney  6  2  3  7  Chainsaw, Secret Weapon, Stunty  A  GSP  40k 
   0-1  Bombardier  6  2  3  7  Bombardier, Dodge, Secret Weapon, Stunty  A  GSP  40k 
   0-11  Riotous Rookie  5  2  2  6  Loner, Dodge, Right Stuff, Stunty  -  -  25k 
   0-2  Trolls  4  5  1  9  Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate  S  GAP  110k 
 Re-roll  60k (120k after team creation) 
 Apothecary  Yes 
 Specialists (may hire up to one of those per team management phase) 
 Specialist  MA  ST  AG  AV  Skills  Price 
   Bribed Ref  5  2  1  6  Loner, Right Stuff, Stunty, No Hands, Peaked, Leeg Official (May not block or be blocked, must roll to keep his licence after a matchdays)  90k 
   Cheerleader Leader   6  2  4  6  Dodge, Right Stuff, Stunty, Peaked, Cheerleader, Hypnotic Gaze, No Hands, Cheerleader Leader (May attempt a voluntary roll for a a free team re-roll between matchdays, teams witha rostered Cheerleader never lose FF)  70k 
   Fan  5  1  2  6  Dodge, Right Stuff, Stunty, Peaked, Fan (Pays 1d6x10K for being fielded and surviving)  90k 
   Filcher   6  2  3  7  Dodge, Right Stuff, Stunty, Peaked, Filch (May attempt to filch cards between matchdays)  70k 
   Player-Coach  6  2  3  7  Dodge, Right Stuff, Stunty, Peaked, Coaching (May attempt to train rostered Goblins (Linemen, Rookies, 'Olligan and rostered Specialists between matchdays, removes rostered Rookies' Loner)  70k 
   Shaman  6  2  3  7  Right Stuff, Dodge, Stunty, Regeneration, Shaman (May attempt to re-roll a team mate's suffered non-lethal injury result after a match)  70k 
   Squig Tamer  6  2  3  7  Dodge, Right Stuff, Stunty, Peaked, Thrall, Tame (May re-roll rostered Squig movement rolls or even remove their Loner for one match)  70k 
   Necromancer  6  2  3  7  Dodge, Right Stuff, Stunty, Peaked, Desecrator (May attempt to raise undead between games)  70k* 
  • needs to be unlocked by winning Boneyard Invitational

"check the XXXL handbook for a detailed look at the specialists and their skills"

XXXL Skill Changes compared to regular Blood Bowl:

  • Fan Favorite: Players with the skill Fan Favorite show a special dedication to their current team. These players will never accept bribes to leave their current team. Assigned team captains gain a free Fan Favourite.
  • Fouls: Fouls add +1 to injury rolls if not interfered. Additionally, CAS delivered through foul add 1 SPP to the player who fouled and 1 SPP to the player who got fouled.
  • Piling On: Costs one re-roll
  • Sneaky Git: Banned players with the Sneaky Git skill attempt to return to the match by sneaking into the KO box.
  • Grottydas Sponsorship: Players sponsored by Grottydas have access to exclusive sportswear.

A 1d6 before Kickoff decides which gadget the player will be supplied for the upcoming match. The player gains additional skills but never loses Right Stuff or Stunty.

XXXL Sponsorship Musings: It is worth to apply for a sponsoring before the start of a regular season, so you can focus on the PR strategy in games that don't matter too much. If you get to play three games before the regular season and get the option to renew the contract, raising their payment up to 3d3 is always a useful choice.

If you plan to roster several players with upkeep, the option to have a sponsor pay one of those player's costs gives more planning security than a dice result. Unless you lose the player.

Save up gained Corruption cards in case you roll the PR demanding an activation of those cards.

Last update: March 29, 2021