Quezacotl
Joined: Aug 14, 2005
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  Posted:
Mar 31, 2006 - 21:02 |
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Im new with skaven.
What skill should i choose for my gutter runner? I rolled double 5 on his first skillroll?
I really dont know what to do with all those options |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Mar 31, 2006 - 21:03 |
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VLL |
_________________ My post count
Jesus loves me this I know, 'cos my Bible tells me so. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Mar 31, 2006 - 21:04 |
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+MA |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Mar 31, 2006 - 21:07 |
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I'd recommend dauntless. Since he's strength 2 and most of the other players are at least strength 3, this allows him to block and blitz them at even strength. With his high movement, you can develop the gutter into a mobile blitzer and e.g. harass the opponent's thrower. Later skills for him would be block, strip ball and tackle, horns on another double.
One other option is just taking the movement and developing him into a one-turn scorer by giving him sprint and later sure feet. Just be careful not to let him hog all the SPPs or your team will be very unbalanced.
Edit:
You can of course just take +MA and use him normally like any other gutter runner, only with even more mobility. |
Last edited by RandomOracle on %b %31, %2006 - %21:%Mar; edited 1 time in total |
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Tommi
Joined: May 17, 2004
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  Posted:
Mar 31, 2006 - 21:07 |
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+MA, when you get next doubles youll take long legs and you have a MV 11 player... he can one turn with 2 go for its. |
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maxlongstreet
Joined: Oct 18, 2005
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  Posted:
Mar 31, 2006 - 21:08 |
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Quezacotl
Joined: Aug 14, 2005
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  Posted:
Mar 31, 2006 - 21:08 |
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Why should i choose +MA over VLL or vice versa guys, plz help me with some tactic knowledge?? |
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JRHartley
Joined: Oct 20, 2005
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  Posted:
Mar 31, 2006 - 21:10 |
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Jinxed
Joined: Jul 04, 2004
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  Posted:
Mar 31, 2006 - 21:10 |
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If you want an MA11 gutter runner (the much hated and despised one-turner) you can better opt to pick the +MA because odds are better that you roll a double for the VLL.
I'd pick dauntless any day though. |
_________________ Nuffle sucks |
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f0rd
Joined: Jun 23, 2004
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  Posted:
Mar 31, 2006 - 21:11 |
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MA or dauntless, not VLL. VLL is easier to get than MA and you can only get VLL once, MA twice. The only thing better with VLL is the +1 to intercept. |
_________________ Chuck Norris can divide by zero. |
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shadow46x2
Joined: Nov 22, 2003
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  Posted:
Mar 31, 2006 - 21:12 |
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get a one-turner, and i'll do everything in my power to kill it...
the lesson?....don't make one-turners...they cripple teams, because you rely on them for everything, they're spp whores, and the next thing you know you're at TR 200 with a 100spp player, and everyone else has like 10....and your team gets broken....
skaven are weak, armor-wise....don't cripple them even more by overbalancing them with a stupid one-turner....
having a MA10 player is cool, simply for being able to have such sick mobility....but MA11, or 10+sprint is just begging to ruin your team
--j |
_________________
origami wrote: | There is no god but Nuffle, and Shadow is his prophet. |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Mar 31, 2006 - 21:12 |
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Quezacotl wrote: | Why should i choose +MA over VLL or vice versa guys, plz help me with some tactic knowledge?? |
I'd say +MA over VLL because you can then add either another movement increase or very long legs to that. You can't choose very long legs twice, so if you roll another pair doubles (not 5+5), you can't increase your movement with that.
Then again, VLL also gives you +1 to interceptions so if you think that's important for this player you could consider it. Besides, MA 10 is enough to score in one turn with sprint already. |
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shadow46x2
Joined: Nov 22, 2003
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  Posted:
Mar 31, 2006 - 21:17 |
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RandomOracle wrote: | You can't choose very long legs twice, so if you roll another pair doubles (not 5+5), you can't increase your movement with that. |
Um...*cough*
you do realize that VLL isn't the only mutation, or skill chosen on a double right?
--j |
_________________
origami wrote: | There is no god but Nuffle, and Shadow is his prophet. |
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Loki_on_NAF
Joined: Jun 07, 2005
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  Posted:
Mar 31, 2006 - 21:17 |
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Purely on the VLL vs +MV, VLL adds +1 to MA and +1 to interception attempts but can only be taken on a double. If you are going to take +MA you might as well take VLL.
The only draw back on VLL vs +MA would be if the GR were to take shadowing at some point. (I think) |
_________________ Time flies like an arrow,
Fruit flies like a banana. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Mar 31, 2006 - 21:19 |
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The key to one turners is to use them in the first turn, then hide them in the reserve box until the field is clearer, and bring them out only if you need to score quickly again. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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