belshamharoth
Joined: Jan 15, 2008
|
  Posted:
May 03, 2009 - 16:13 |
|
|
Leijonet
Joined: Jul 01, 2006
|
  Posted:
May 03, 2009 - 16:24 |
|
Always take +ST. |
_________________ Build a man a fire, and he will be warm for a day. Set a man on fire, and he will be warm for the rest of his life.
Leijonet -Winging justice since 6/9-08 |
|
Jarvis555
Joined: Aug 03, 2008
|
  Posted:
May 03, 2009 - 16:25 |
|
|
Naru1981
Joined: Jan 01, 2009
|
  Posted:
May 03, 2009 - 16:56 |
|
yeah always take ST. not as easy to block then |
_________________
|
|
Elminster
Joined: Feb 12, 2005
|
  Posted:
May 03, 2009 - 16:57 |
|
|
Loew
Joined: Feb 02, 2005
|
  Posted:
May 03, 2009 - 17:35 |
|
I see that you already took the + str, which is always a good choice.
Just for future reference: Skinks are one of very few player where i would think about not taking + str, but an other double. Even with str3 a skink is still a fragile thing that lacks block or sure hands and is thus an easy prey for blitzers. On the other hand, kick and DP are very valuable skills on a lizardmen team, depending on your playing style. |
|
|
Calcium
Joined: Apr 08, 2007
|
  Posted:
May 03, 2009 - 17:50 |
|
It's gonna die sooner rather than later so enjoy the +ST while you can! |
_________________
|
|
Grod
Joined: Sep 30, 2003
|
  Posted:
May 03, 2009 - 18:06 |
|
While kick and DP are undoubtedly extremely useful,
+St on a stunty player does make for a super cage breaker... |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
|
WindexChugger
Joined: Oct 06, 2008
|
  Posted:
May 03, 2009 - 18:21 |
|
What grod said. I've had teams build big cages around their ball carrier, who is up against the sideline, assuming that no one can get him. Hit the ball carrier for a push, ball goes into crowd, all their guys are stuck against the wall, set your sauri up to keep them there, get the ball with the skins, win! |
_________________ Lizards 0f ¥umtum Mountain |
|
welshy
Joined: May 03, 2009
|
  Posted:
May 09, 2009 - 05:22 |
|
Depending if the opposition player has the BLOCK skill it's got better ODDS than when attacking with 1DBLOCK AND better in defense against a 2DBlock (without BLOCK skill). In short: BLOCK IS BETTER THAN +1S, especially when he'll only be S3!
Your team is also crying out for SUREHANDS (only available to skinks on a double). This skill stops you burning the Rerolls on picking up AND is good on defense against the proverbial Wardancer/Gutterrunner with STRIP BALL. |
|
|
WindexChugger
Joined: Oct 06, 2008
|
  Posted:
May 09, 2009 - 05:46 |
|
|
|