Eddy
Joined: Aug 04, 2004
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  Posted:
Feb 04, 2009 - 00:55 |
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Yeah, on the players you talk about, +AG is mostly a no-brainer =) |
_________________ 'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Feb 04, 2009 - 01:21 |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 04, 2009 - 02:27 |
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i think ag is cool, and so do the chicks
screw the math |
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funnyfingers
Joined: Nov 13, 2005
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  Posted:
Feb 04, 2009 - 02:56 |
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I think the only time not to take +AG is on an AG 1 player. Everyone else it should help the team out. |
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Grin
Joined: Mar 08, 2005
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  Posted:
Feb 04, 2009 - 03:13 |
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Why did you want to retire him? He will soon get his second skill...! |
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zakatan
Joined: May 17, 2008
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  Posted:
Feb 04, 2009 - 09:07 |
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Grin wrote: |
Why did you want to retire him? He will soon get his second skill...! |
yeah... Leap will make him the unstoppable fouler! |
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Harryhonda69
Joined: Jan 29, 2009
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  Posted:
Feb 04, 2009 - 09:36 |
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Hi guys, I am new to BB and had the option of taking +1AG for one of my stormvermin, which I took. He as turned out to be one of the most useful members of my squad. He can dodge out of TZ easily and is much harder to blitz successfully than my gutter runners. He is also as good a catcher as my GR's. |
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Enar
Joined: Mar 05, 2004
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  Posted:
Feb 04, 2009 - 09:49 |
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Ironik wrote: | Nobody asked about should I stay or should I go. What about it eh? |
Well... If you stay there will be trouble.
...on the other hand it will be double if you leave....
I just don't know! |
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Juff
Joined: May 24, 2006
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  Posted:
Feb 04, 2009 - 10:23 |
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double post! |
Last edited by Juff on %b %04, %2009 - %10:%Feb; edited 1 time in total |
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Juff
Joined: May 24, 2006
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  Posted:
Feb 04, 2009 - 10:24 |
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AG 2 -> 3 is great on teams with little/no AG3+.
AG 3 -> 4 is huge.
Taking AG to 5 or 6 allows feats of disgustingness that shouldn't be mentioned.
AG1 ->2 can be okay on saurus with MA6 ST4. Slower AG1 players won't really benefit from the boost to AG2. |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Feb 04, 2009 - 10:53 |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Feb 04, 2009 - 10:54 |
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Harryhonda69 wrote: | Hi guys, I am new to BB and had the option of taking +1AG for one of my stormvermin, which I took. He as turned out to be one of the most useful members of my squad. He can dodge out of TZ easily and is much harder to blitz successfully than my gutter runners. He is also as good a catcher as my GR's. |
+ag on stormvermis is one of the nicest things for skaven.... |
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Enar
Joined: Mar 05, 2004
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  Posted:
Feb 04, 2009 - 10:59 |
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Qaz
Joined: Apr 28, 2004
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  Posted:
Feb 04, 2009 - 11:00 |
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Vampy wrote: | Well I still have the opinion that the client has a slight bug or something as I never get +ST and rarely +MA but always get +AG where as my mate never gets +AG but often +ST. I'm not complaining as I prefer +AG to anything else as it suits my style of play (crazy plays) but look at my overview and see how many AG+ I have! Haha
Anyway, I generally feel that on an ag3 team, +ag is always worth taking as it gives you an edge in the team you didn't previously have. On Ag4 teams it is also always useful as it suddenly makes picking up the ball or dodging into high risk areas so much easier.
Actually, I generally always take +ag. I can't think of many circumstances why I wouldn't unless the player wouldn't benefit from it. I love the agiliiiiitttyyyy!!! |
The site makes the skills rolls not the client.
Gromrilram still have the COOLEST avatar |
_________________ Superstition brings bad luck.
"he who has relied least on fortune is established
the strongest"
Niccolo Machiavelli |
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Lomack
Joined: Jun 25, 2008
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Posted:
Sep 16, 2009 - 15:32 |
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Where's the summary on page 1 Plorg?
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