Kinks
Joined: Feb 28, 2007
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  Posted:
Apr 17, 2011 - 10:24 |
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Following on from this thread.
What would be your perfect team if you could pick any player from any team (maybe win 15 straight fumbbl cups)?
Please state a full team sheet (16 players), your (typical) offensive 11 man line-up and your defensive 11 man line-up. Starting teams only, no SPPs / skills.
Now I have to go and think of mine.......3 undead mummies or 2 and an ogre for TMM.....does a Krox have TMM?...... |
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Malmir
Joined: May 20, 2008
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  Posted:
Apr 17, 2011 - 10:34 |
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2 X Wardancer
1 X Beast
2 X Bull Centaur
4 X Dark Elf Blitzer
2 X Werewolf
2 X Gutter Runner
2 X Mummies
3 X Chaos Warrior
Not sure about line ups yet, but certain players like the wardancers and bulls are shoe ins for both |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Apr 17, 2011 - 10:52 |
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13 x Wardancers
3 x Vampires
Standart Setup: 11 Wardancers |
Last edited by Wreckage on %b %17, %2011 - %11:%Apr; edited 1 time in total |
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Grod
Joined: Sep 30, 2003
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  Posted:
Apr 17, 2011 - 11:00 |
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1 Beast of Nurgle
1 Krox
4 Tomb Guardians
2 War Dancers
2 Elf Catchers
2 Chaos Warriors
2 Bull Centaurs |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
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JigerJones
Joined: Oct 23, 2004
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  Posted:
Apr 17, 2011 - 11:17 |
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1 Beast of Nurgle
4 Chaos Warriors
2 War Dancers
2 Werewolves
2 Bull Centaurs
4 Gutter Runners
1 Mummy |
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Carnis
Joined: Feb 03, 2009
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  Posted:
Apr 17, 2011 - 11:30 |
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8 Nurgle Warrior (Imagine them with block guard mb tents)
2 Underworld Stormvermin (Best killer, starts with block, doesnt need doubles)
4 Wardancer (Obvious)
2 Gutter Runner (Oneturner, catcher.. usually not fielded) |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 17, 2011 - 11:48 |
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6 Nurgle Warrior (Imagine them with block guard mb tents)
2 Underworld Stormvermin (Best killer, starts with block, doesnt need doubles)
3 Wardancer (Obvious)
2 Gutter Runner (Oneturner, catcher.. usually not fielded)
3 Zombies ( regen reserves to keep TV down and get a wizard vs Carnis's team !) |
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Tarabaralla
Joined: Jul 24, 2010
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  Posted:
Apr 17, 2011 - 12:01 |
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All your teams are boring!
I'd have huge fan with:
0-6 VAMPIRE
0-12 Marauder
NOTE: vamps can bite marauders |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Apr 17, 2011 - 18:25 |
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I made my team assuming some limitations on positionals.
Big Guy - 1 Undead Mummy - no negatraits and Regeneration make him the best Big Guy
Blockers - 2 Flesh Golems - starting with Stand Firm and Regeneration as my primary reasons
2 Chaos Warriors - the AG 3, AV 9 and mutations access make them a versatile player
Blitzers - 2 Wights - Regeneration mainly: with the other 3 undead I have a core of 5 players I can use in primarily support positions that are more durable than most. The Undead players are the ones that will be getting Guard 1st instead of Mighty Blow for example.
2 Pro Elf Blitzers - Starting with SideStep makes him my favorite Elf Blitzer
Catchers - 2 Pro Elf Catchers - Starting with Nerves of Steel makes a Passing Game worth developing... despite the fact that I probably wouldn't need to Pass because of the awesome Blockers and Blitzer Corps.
Thrower - 1 High Elf Thrower - The best Thrower in the game starting with Safe Throw. This also gives my 5 Elves on the team which is plenty of AG 4 to make scoring quick when needed easy enough.
Linemen - 2 Beastmen - Starting with Horns and the access to Strength skill and Mutations makes this one of the best Linemen in the game. Also it gives my 9 players with ST access making up for using 2 of my Blitzer slots on Elves.
2 Slann - Starting with Leap and building toward Strip Ball and Wrestle makes these Froggies a great asset to the team.
I think with this team I have the ability to match up with any roster out there.
I have versatility in how to Attack or Defend.
I start with enough Stand Firm and Side Step to control the Sidelines.
I have enough AG4 to Ball and enough ST4+ to Bash.
I have Horns for Blitzing, Leap for Cage Busting.
Enough AV8 & AV9 to be durable and some Regeneration to protect 1/3 of the team saving the Apothecary for the other 11 guys.
When skilling up players I have 5 guys that get Agility Access, 9 guys with Strength Access and 4 of those guys have Mutation Access. I can get some ClawPOMBers and some Blodging Side Steppers.
If I am lacking something it is Top Flight Speed.
My Pro Elf Catchers with MA8 are my best speedsters followed by the Pro Elf Blitzers with MA7.
So that isn't that bad... buy a team build with Woodies and Skaven Positionals could still out run me. But limiting the Roster the way I did to only 16 players... no more than 2 of any player... no more than 4 of any position... I think I did OK.
The team would certainly fit my play style just fine. |
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Malmir
Joined: May 20, 2008
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  Posted:
Apr 17, 2011 - 18:36 |
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I assumed he would be limiting positionals or I'd defintely be having more than two Wardancers
Wreckage wrote: | 13 x Wardancers
3 x Vampires
Standart Setup: 11 Wardancers |
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stej
Joined: Jan 05, 2009
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  Posted:
Apr 17, 2011 - 19:22 |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 17, 2011 - 19:29 |
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Haha those BON are going to go stupid A LOT ! |
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HLY
Joined: Nov 03, 2009
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  Posted:
Apr 17, 2011 - 19:50 |
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wait, those BON are making more than one action per drive!?! and they can assist each other, y'know
my perfect team:
1 x underworld goblin - there are times when you HAVE to mkae umpteen dodges, 2+ with a re-roll, regardless of most circumstances, is a shoe in here
2X chaos warriors - nice, defencive bashers, always fun to have
2X ulferwengers - offensive s4 guys, thanks to being fater and having frenzy
2X wardancers - I shoud not need to explain
2X bulls - once again, shouldn't need to explain
1 chaos minocow - comfprtably one of the most damaging players in the game, if a little unreliable - will be used on offence
1 BoN - best player for restriccting movemenent, will be used on defence
1 'flings treeman - will see the light of day only on extreme circumstances, namely if I really need to dominate the line or to fire the aforementioned underworld gobbo
4 Dorf longbeards - a nice, reliable core of hard to hurt BLockelers |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 17, 2011 - 20:09 |
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Really stupid players cannot assist each other. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Apr 17, 2011 - 20:12 |
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10 studmandudebros
5 jimmifantastics
1 lizvis
nothing could stand against the MAVERICK power of this team of MEGABUNKER BUSTERS! |
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