Beerox
Joined: Feb 14, 2008
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  Posted:
Jan 27, 2014 - 03:39 |
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Overhamsteren wrote: | More cards are awesome but yeah there are some seriously bonkers ones in the dirty plays deck...although still not worse than a wizard I guess....
A thing I've been wondering about, do we actually have the Ring of Teleportation at the moment? |
Nothing is more random than a bloody wiz!
As to Kalimar... We need to get this dude a real nice Valentine or something. |
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Dominik
Joined: Oct 29, 2004
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  Posted:
Jan 27, 2014 - 03:45 |
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A helpful feature would be a ringing tone when 3 minutes passed by in the turn of the active player, so he can hurry up. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Jan 27, 2014 - 04:02 |
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Purplegoo wrote: | Yep. But I also would rather we don't see mega fallout over a perceived unjust result without at least a chat. It was just an example, you can insert any game you care about, and we all have those.
As I said. For another day. |
how would this be any different than people whining about the dice? |
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Sigmar1
Joined: Aug 13, 2008
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  Posted:
Jan 27, 2014 - 04:29 |
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Wait a minute, is this why WhatBall hasn't been able to focus on Stunty? If so, I must disapprove of this entire endeavor.
Oh wait, that's crazy talk Three cheers for Kalimar and the testing crew! |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Jan 27, 2014 - 04:50 |
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Sigmar1 wrote: | Wait a minute, is this why WhatBall hasn't been able to focus on Stunty? If so, I must disapprove of this entire endeavor.
Oh wait, that's crazy talk Three cheers for Kalimar and the testing crew! |
I was busy cleaning up all the of the bugs, prioritizing and deduping them to get ready for the new version testing. Now that it is testing, I won't be doing it as much as the core testing guys. I don't have the time or their patience to do as much as they do. Real life is the biggest reason I am not spending more time with Stunty, that and a bit of a recharge of the batteries before I tackle more changes. |
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baelnic
Joined: May 27, 2011
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  Posted:
Jan 27, 2014 - 05:28 |
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Blatant Foul is going to be awesome. |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Jan 27, 2014 - 05:33 |
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pythrr wrote: | how would this be any different than people whining about the dice? |
You know full well the RNG is biased and unbalanced. It's all over the place! You never know whether you'll get 1s or 6s or whatever! I once rolled 10 pushes in a row. That's just insane! |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 27, 2014 - 14:46 |
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Chainsaw wrote: | pythrr wrote: | how would this be any different than people whining about the dice? |
You know full well the RNG is biased and unbalanced. It's all over the place! You never know whether you'll get 1s or 6s or whatever! I once rolled 10 pushes in a row. That's just insane! |
yeah tell me about it. Its totally broken, regen only works 50% of the time for me, not fair!
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koadah
Joined: Mar 30, 2005
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  Posted:
Jan 28, 2014 - 13:14 |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 28, 2014 - 13:29 |
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koadah wrote: | Will we be able to paste skill updates into the chat window in test mode?
Or better still load teams from saved/modded xml/json |
If i understand you correctly -
In test mode you can give any players any skills or stats with commands listed in the help section in the test client. This will still work in the new client.
In answer to your second question, I would need to check with Kalimar but as far as I am aware no. |
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Last edited by Garion on %b %28, %2014 - %14:%Jan; edited 1 time in total |
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Crook666
Joined: Oct 16, 2012
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  Posted:
Jan 28, 2014 - 13:34 |
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sorry i didn't read the whole discussion. Will this testing work for Stunty Leeg as well? There are some bugs to report there too. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 28, 2014 - 13:37 |
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Crook666 wrote: | sorry i didn't read the whole discussion. Will this testing work for Stunty Leeg as well? There are some bugs to report there too. |
yes the test client has all stunty and regular teams. |
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Winni
Joined: Jan 14, 2006
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  Posted:
Jan 28, 2014 - 13:50 |
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Dominik wrote: | A helpful feature would be a ringing tone when 3 minutes passed by in the turn of the active player, so he can hurry up. |
+1 |
_________________ Spreading the truth about Wood Elves since shortly. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Jan 28, 2014 - 14:29 |
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Garion wrote: | koadah wrote: | Will we be able to paste skill updates into the chat window in test mode?
Or better still load teams from saved/modded xml/json |
If i understand you correctly -
In test mode you can give any players any skills or stats with commands listed in the help section in the test client. This will still work in the new client.
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What I meant was can you key them once in eg notepad then just paste them in when you need them rather than having to key them all each time. |
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uuni
Joined: Mar 12, 2010
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  Posted:
Jan 28, 2014 - 14:53 |
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koadah wrote: | Garion wrote: | koadah wrote: | Will we be able to paste skill updates into the chat window in test mode?
Or better still load teams from saved/modded xml/json |
If i understand you correctly -
In test mode you can give any players any skills or stats with commands listed in the help section in the test client. This will still work in the new client.
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What I meant was can you key them once in eg notepad then just paste them in when you need them rather than having to key them all each time. |
You need to add some security exceptions to your local Java environment to allow copy/paste to reach Java applications. Some people solved that a couple of months ago here on forums, I don't just now recall where.
Far side cannot override your near side security restrictions, you will have to do it yourself. |
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