the_Sage
Joined: Jan 13, 2011
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  Posted:
Apr 23, 2014 - 09:38 |
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Ogre ogre, it's very good. Human ogre, it's not. |
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cdassak
Joined: Oct 23, 2013
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  Posted:
Apr 23, 2014 - 09:41 |
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Roland
Joined: May 12, 2004
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  Posted:
Apr 23, 2014 - 09:42 |
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Chainsaw wrote: | Remember, Morg is a +AG+ST+MA ogre. If you want Morg on your team, you need to take the +AG. |
here's a good candidate!
only two 10s and a double to go
if only it was possible to remove negatrits... |
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zakatan
Joined: May 17, 2008
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  Posted:
Apr 23, 2014 - 12:18 |
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Roland wrote: |
if only it was possible to remove negatrits... |
Long gone are the days where you could actually do that... On doubles, remove a negatrait instead of adding a skill. 3rd edition I believe.
Would you remove Bone-head over taking block, anyway? |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Apr 23, 2014 - 12:29 |
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zakatan wrote: | Would you remove Bone-head over taking block, anyway? |
I think I would. Lets assume blocking. Bone-head is a 1/6 liability, while blockless liability is the balance of 1/9 and 1/36. 1/9-1/36=1/12
So the risk of bonehead is double the risk of not having block.
(I am aware that block is also good on defense when being hit, but you wont block every action, you would also move, etc, when block skill is not an issue, but bone head is.) |
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Roland
Joined: May 12, 2004
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  Posted:
Apr 23, 2014 - 12:49 |
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zakatan wrote: | Would you remove Bone-head over taking block, anyway? |
Perhaps on 2nd or 3rd double |
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ahalfling
Joined: Aug 16, 2008
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  Posted:
Apr 23, 2014 - 13:29 |
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PaddyMick wrote: | All stats (+ma preferred to +av) |
Block preferred on 5+5, surely? |
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PaddyMick
Joined: Jan 03, 2012
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  Posted:
Apr 23, 2014 - 13:39 |
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ahalfling wrote: | PaddyMick wrote: | All stats (+ma preferred to +av) |
Block preferred on 5+5, surely? |
Yes you're right
and forgot to say Sure Hands is a good double
But Block and Tackle (maybe even Tackle first depending on the player) are more important |
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cdassak
Joined: Oct 23, 2013
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  Posted:
Apr 23, 2014 - 13:48 |
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I think that Sure Hands is the first double in an Ogre team to get your ball carrier.
For the other players Block and if they get to roll a second double I'd chose Pro. |
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PaddyMick
Joined: Jan 03, 2012
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  Posted:
Apr 23, 2014 - 14:40 |
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I'd only take Sure Hands on an Ogre that I wanted to be my ball carrier once he already had Block. The reasons for this are no different than for a normal team's ball carrier. St5 is not enough protection in itself. Also Block can be used offensively. Strip ball is not that common, that Sure Hands is an absolute essential, imo. Pro I would not take unless you get loads of doubles on the same player. |
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cdassak
Joined: Oct 23, 2013
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  Posted:
Apr 23, 2014 - 14:47 |
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I like Sure Hands not as a counter to Strip Ball but as a re roll. Maybe a bit biased because I have used the 0 reroll/6 ogres and the 2/5 starting lineups so far.
Edit:
It also depends on how early you get to roll the doubles. If for example is his second skill and has piling on, block is the obvious choice. |
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awambawamb
Joined: Feb 17, 2008
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  Posted:
Apr 23, 2014 - 15:11 |
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ag3 ogre can be ag4 ogre
ag4 ogre can be LEAPING ogre
LEAPING
OGRE
DEATH FROM THE SKY ABOVE
FLOWING LIKE A BUTTERFLY
HITTING LIKE A SUMO GUY
OGRES FROM THE SKY ABOVE |
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PaddyMick
Joined: Jan 03, 2012
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  Posted:
Apr 23, 2014 - 15:41 |
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Yeah Leaping Ogre would be special
I'd say Ag3 is all you need if you like to gamble
For a chaos mino its only one double required (Leap and VLL)
But leaping trolls have to be the best of all, surely? |
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