Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 05, 2014 - 15:11 |
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Roland wrote: | I didn't get the regular "mid 2nd half"-crash! |
This is due to a sound engine fix suggested by Christer.
"Faster" is relative. There is a lot less traffic on the test server compared to the productive one, of course. The test server does a lot more logging, though... |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Nov 05, 2014 - 17:38 |
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Just 9 games.......well........so if complaints start coming in about bugs in the client we know who to blame. Every single person who hasn't been playing in test mode!
One great thing about test mode is that you can make stunty teams, so some LRB/Stunty action is possible. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 05, 2014 - 21:46 |
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Perhaps I need to explain the purpose of such a public Beta a bit better.
A multi-user client-server software like FFB is difficult to test in all its aspects. A lot of bugs appear only in very specific situations under stress. Several games running simultaneously, lots of spectating, some real load on the server. How is the performance then? How stable is it in this situation? Where is the limit?
Every strange behaviour we can find in the Beta, every bug that gets detected and fixed will make the transition to the "live" system smoother. Every server crash we get in Beta is one we can possibly prohibit from happening when the "real" divisions run on the system. We'll know what to look for...
To be able to say anything meaningful about the quality of the new code we'll need at least 100 games or so. The more the better. Even better with several games running in parallel.
It's in your hands, really... So do something about it! |
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Roland
Joined: May 12, 2004
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  Posted:
Nov 05, 2014 - 21:54 |
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Perhaps we could decide a time to play a lot of games at the time?
to stress test the server I mean |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 05, 2014 - 21:54 |
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There have been a lot more than 9 games I've had about 9 unfinished games alone that have been cancelled by admin to free my teams up. Bug reports have been made where needed, though Kalimar fixed most of the other issues on day 1. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 05, 2014 - 21:59 |
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@Garion: I certainly don't doubt YOUR commitment.
There have been 9 finished games at the time of my posting. True, there have been some more that crashed or couldn't be finished (especially on day 1). Which doesn't change the basic message in any way... |
Last edited by Kalimar on %b %05, %2014 - %22:%Nov; edited 1 time in total |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 05, 2014 - 22:05 |
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Good point, I'll shut up now |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Nov 06, 2014 - 02:51 |
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Enough is enough, time they got their fingers out of the arses. I'll post a new topic. |
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huff
Joined: Dec 19, 2009
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  Posted:
Nov 06, 2014 - 04:46 |
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Kalimar wrote: | Some small problem with authentication (resulting in a "Wrong password" message for those previously not in the Testing group). Should be fixed now. |
im still having this problem when trying to set up a game... i have java 7, if that matters. |
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Roland
Joined: May 12, 2004
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  Posted:
Nov 06, 2014 - 08:42 |
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are the "metal"- and "blunder" sounds new?
when is metal used? spiked ball? |
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member1234
Joined: Mar 09, 2005
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  Posted:
Nov 07, 2014 - 14:29 |
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Didn't notice anything odd when giving cheaters/SWs a run thorugh. Had most normal situations with the weapons (and shadowing on a B&C). No HMP with the crowd/caught bugs (if they still exist). Ran like a normal game, and with no sound crash.
I take it the SW rolls are tied to the rister, not the division, and they'll work as normal for regular teams? |
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buuface
Joined: Apr 23, 2014
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  Posted:
Nov 07, 2014 - 14:40 |
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Hi im looking for a test game with my Norse team. Anyone around? |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Nov 07, 2014 - 15:26 |
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pass block (given with stolen playbook) causes weird behavior for passing player. bug report submitted |
_________________ Join the SWL
Get your team bios here!
Putting the romantic in necromantic since 2010 |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Nov 07, 2014 - 15:28 |
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The promised game options (100K free inducement money and an extra MVP at the end) should work now, I deployed a server fix. |
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Vesikannu
Joined: Mar 06, 2011
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  Posted:
Nov 07, 2014 - 15:33 |
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Balle2000 wrote: | pass block (given with stolen playbook) causes weird behavior for passing player. bug report submitted |
That's not Pass Block, that's just Safe Throw working as intended. |
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