bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 26, 2015 - 16:57 |
|
I am optimistic. I really believe that league customization will happen. And then I can realize my dream: NFL style league with drafting!
So I necroed my pet project, a player generator. I am in the fine tuning, and cant proceed further without knowing what other expert coaches would do with the players this system may provide. (Basically balancing the system.)
So I am looking for a handful of coaches who has a little time in the oncoming days (maybe weeks) for picking players from draftpools.
This is how a draft pool looks like. It consist of 48 players, and each player has 1 2 or 3 skills.
No position mvm str agi arm skill1 skill2 skill3
1 wall 4 5 1 8 block
2 wall 3 5 1 9 break tackle
3 wall 3 5 2 8 block
4 wall 4 4 3 8 fend multiple block
5 wall 4 4 2 9 break tackle wrestle
6 wall 4 4 2 8 thick skull stand firm pro
7 wall 4 4 1 9 thick skull guard pro
8 wall 3 4 2 9 stand firm guard break tackle
9 tackle 6 4 1 9 piling on
10 tackle 6 4 1 8 tackle pro
11 tackle 6 4 1 7 tackle mighty blow piling on
12 tackle 6 4 2 8 frenzy
13 tackle 5 4 2 8 juggernaut diving tackle
14 tackle 5 4 2 7 juggernaut mighty blow frenzy
15 tackle 5 4 1 9 block wrestle
16 tackle 5 4 1 8 mighty blow frenzy piling on
17 runner 6 4 3 7 sure hands
18 runner 5 4 3 8 sure feet
19 runner 5 4 3 7 sure hands kick off return
20 runner 9 3 3 8 sure hands dump off
21 runner 9 3 3 7 sure hands block fend
22 runner 8 3 3 8 sure feet sprint jump up
23 runner 8 3 4 7 kick off return sprint
24 runner 7 3 4 7 block dodge side step
25 special team 9 3 2 8 block guard
26 special team 8 3 2 8 guard frenzy dirty player
27 special team 7 3 2 9 frenzy dauntless dirty player
28 special team 7 3 3 9 dauntless dirty player
29 special team 7 3 3 8 guard mighty blow dirty player
30 special team 6 3 4 8 frenzy kick
31 special team 6 3 4 7 guard frenzy dirty player
32 special team 5 3 4 9 frenzy kick
33 catcher 8 3 4 7 catch diving catch
34 catcher 7 3 4 8 strip ball wrestle
35 catcher 7 3 4 7 dodge wrestle side step
36 catcher 6 3 4 9 dodge block
37 catcher 6 3 4 8 dodge pass block leap
38 catcher 5 3 4 9 catch strip ball wrestle
39 catcher 8 2 4 8 dodge pass block nerves of steel
40 catcher 7 2 4 9 catch block strip ball
41 thrower 8 2 5 7 safe throw accurate
42 thrower 7 2 5 7 pass strong arm sure hands
43 thrower 6 2 5 8 pass sure hands leader
44 thrower 9 2 4 7 pass strong arm hail mary pass
45 thrower 8 2 4 8 accurate dodge block
46 thrower 7 3 4 8 pass strong arm
47 thrower 7 3 4 7 accurate dump off dodge
48 thrower 6 3 4 8 strong arm dump off leader
I would like to figure out the strength of each group of players (wall, tackle, runner, special team, catcher, thrower), and I need YOUR HELP!
I would like to know who is willing to participate, and who you would prefer to run. (Options for running include this forum, Skype, google docs, etc.) |
_________________
Last edited by bghandras on %b %28, %2015 - %15:%Jan; edited 2 times in total |
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 26, 2015 - 17:06 |
|
Also if you have an idea how to make the table leftaligned, and generally better, then your suggestions are welcome. |
_________________
|
|
Smeat
Joined: Nov 19, 2006
|
  Posted:
Jan 26, 2015 - 23:02 |
|
Short of going with a full HTML table, wysiwyg formatting is done w/ the [/code] tags (or or [/bbcode], depending where you're posting). But w/ html, you can't use "Tabs", you have to use "spaces" (altho' you can copy/paste "5 spaces" (or whatever) and that's usually about the same as a single Tab).
I also suggest you abbreviate or shorten some of your terms - having one position "wall" and one "special teams" makes scanning columns tougher imo.
And capitalizing the first letter of Skills make it more clear where the breaks there are.
Done the first 5 for you:
Code: | # Position MA St Ag AV SKILL 1 SKILL 2 SKILL 3
1 wall 4 5 1 8 Block
2 wall 3 5 1 9 Brk tackle
3 wall 3 5 2 8 Block
4 wall 4 4 3 8 Fend Multi-block
5 wall 4 4 2 9 Brk tackle Wrestle
6 wall 4 4 2 8 thick skull stand firm pro
7 wall 4 4 1 9 thick skull guard pro
8 wall 3 4 2 9 stand firm guard break tackle
9 tackle 6 4 1 9 piling on
10 tackle 6 4 1 8 tackle pro
# Position MA St Ag AV SKILL 1 SKILL 2 SKILL 3
11 tackle 6 4 1 7 tackle mighty blow piling on
12 tackle 6 4 2 8 frenzy
13 tackle 5 4 2 8 juggernaut diving tackle
14 tackle 5 4 2 7 juggernaut mighty blow frenzy
15 tackle 5 4 1 9 block wrestle
16 tackle 5 4 1 8 mighty blow frenzy piling on
17 runner 6 4 3 7 sure hands
18 runner 5 4 3 8 sure feet
19 runner 5 4 3 7 sure hands kick off return
20 runner 9 3 3 8 sure hands dump off
# Position MA St Ag AV SKILL 1 SKILL 2 SKILL 3
21 runner 9 3 3 7 sure hands block fend
22 runner 8 3 3 8 sure feet sprint jump up
23 runner 8 3 4 7 kick off return sprint
24 runner 7 3 4 7 block dodge side step
25 special 9 3 2 8 block guard
26 special 8 3 2 8 guard frenzy dirty player
27 special 7 3 2 9 frenzy dauntless dirty player
28 special 7 3 3 9 dauntless dirty player
29 special 7 3 3 8 guard mighty blow dirty player
30 special 6 3 4 8 frenzy kick
# Position MA St Ag AV SKILL 1 SKILL 2 SKILL 3
31 special 6 3 4 7 guard frenzy dirty player
32 special team 5 3 4 9 frenzy kick
33 catcher 8 3 4 7 catch diving catch
34 catcher 7 3 4 8 strip ball wrestle
35 catcher 7 3 4 7 dodge wrestle side step
36 catcher 6 3 4 9 dodge block
37 catcher 6 3 4 8 dodge pass block leap
38 catcher 5 3 4 9 catch strip ball wrestle
39 catcher 8 2 4 8 dodge pass block nerves of steel
40 catcher 7 2 4 9 catch block strip ball
# Position MA St Ag AV SKILL 1 SKILL 2 SKILL 3
41 thrower 8 2 5 7 safe throw accurate
42 thrower 7 2 5 7 pass strong arm sure hands
43 thrower 6 2 5 8 pass sure hands leader
44 thrower 9 2 4 7 pass strong arm hail mary pass
45 thrower 8 2 4 8 accurate dodge block
46 thrower 7 3 4 8 pass strong arm
47 thrower 7 3 4 7 accurate dump off dodge
48 thrower 6 3 4 8 strong arm dump off
leader
# Position MA St Ag AV SKILL 1 SKILL 2 SKILL 3 |
Also, not sure exactly how some of those "positions" are defined. Have you looked at the NBFL draft, and how they break up their players? Not by function or expected role, but simply by what the player started as. If I understand correctly, you're talking about a MUCH more "customized" player draft, but might be worth a look.
(Some Coaches would see your "Tackles" as "Sweepers", some as "Heavy Hitters", which are pretty diff between the two. Plus, some coaches will find new uses for atypical skill mixes, and/or develop them into such - no need to pigeonhole draft potentials too much.) |
_________________ Let's go A.P.E.!
(...and what exactly do you think they do with all those dead players?...) |
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 28, 2015 - 15:24 |
|
This is a non progressional league. The way I named the group of players refer to which skills each accessed during randomization. (Some skills were accessibly by many group, some accessibly by exactly one. The utility skills like block were accessibly for all.)
Wall had protection skills
Tackle had both hitting and tackling skills (killstack, tackle, diving tackle, etc)
Runners had movement
Special team had dirty player, kick, also killstack, etc
Catchers had catching skills obviously plus the leaping package (leap, strip ball)
Throwers had passing skills including leader
So the basis of the system is as good of a randomizer as possible. (Good randomizer is in which the players created are balanced, random, cohesive, and distinctive.) Some players are perfect as they are, so there is no development in this league. Emphasis is on draft.
It is not a problem for me if you find a different use of a player. Lets say you could use a thrower as a runner if you would like. The names are really all about the skill access, and nothing about how you use it. |
_________________
|
|
Shades_SteelFist
Joined: Sep 11, 2008
|
  Posted:
Jan 28, 2015 - 15:36 |
|
You should put the players race as well for fluff purposes |
_________________ Nuffle is cruel but we love him still |
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 28, 2015 - 15:38 |
|
I am not against that. Actually it would improve the visibility once it is translated into miniatures or pics. Do you have any suggestion for the slote? |
_________________
|
|
Shades_SteelFist
Joined: Sep 11, 2008
|
  Posted:
Jan 28, 2015 - 16:20 |
|
Should consider adding injuries to a few as well |
_________________ Nuffle is cruel but we love him still |
|
happygrue
Joined: Oct 15, 2010
|
  Posted:
Jan 28, 2015 - 16:26 |
|
You should check out the NBFL. It's hacky, but we've had a draft (players from the college league NCBB) for several seasons now.
Click on the draft button, then draft board. It's awesome!
But I agree getting a better way to do this for all leagues would be mind blowing. It really is a blast! |
_________________ Come join us in #metabox, the Discord channel for HLP, ARR, and E.L.F. in the box!
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 28, 2015 - 16:36 |
|
Thanks. I had a sight on that before. That seems to be fun too, but I went even further.
I am working on that "better" way. I have 48 base stats and number of skills assigned to each stat base. (8 set of stat bases for each of the 6 positions)
Then skills are assigned semi randomly. (Tackle has a higher chance to be delivered to the tackle position than any other skills, plus randomization is slightly favouring some synergistic skills.)
The random generator is parameterized in a way so that the end combination makes sense most of the time, as it favours synergistic skill combinations. (1st skill choice is completely random with the exception of the "favoured skill", 2nd and 3rd skills are semi-random with some dependability of the 1st skill, and in case of the 3rd skill that has some dependability of the 2nd skill.)
It is very important for me to have a good balance of the 48 slots and 6 positional groups. I think I am quite far in that process, and would welcome any feedback and help. I feel I put everything into it which I knew I should.
If you would point that for example throwers are too weak or too strong compared to the rest, that would attract my attention, and would gladly hear your reasoning. |
_________________
|
|
happygrue
Joined: Oct 15, 2010
|
  Posted:
Jan 28, 2015 - 16:42 |
|
Well, what you have is interesting but it's impossible to give any meaningful feedback until you have a list of which positions a player can be drafted from. Is a sauri a wall or a tackle? What is a vampire? etc. The table is meaningless unless you can see which categories go on which positions on every possible team. Apologies if I missed that, but I don't see it in the OP. |
_________________ Come join us in #metabox, the Discord channel for HLP, ARR, and E.L.F. in the box!
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 28, 2015 - 16:48 |
|
Forget about the races. Forget about the TV. Please have a look at the 1st comment in this thread. There are 48 lines which are 48 slots. Each slot has a stat line. Lets say slotNo1 (line1) is always 4,5,1,8 with 1 skill from the wall skill selection.
The wall skill selections are: thick skull, block, stand firm, guard, break tackle, wrestle, fend, grab, multiple block, mighty blow, pro, side step
Thick skull is favoured skill, so it comes up often. Pro and Side step are marginal skill selections, they come up very rarely.
In case of this random pool the randomizer gave block to slotNo1, so it looks like as:
4,5,1,8 block
I hope it is clear now. If not, don't hesitate to flag it. |
_________________
|
|
happygrue
Joined: Oct 15, 2010
|
  Posted:
Jan 28, 2015 - 16:51 |
|
Ah, I see. I had read it but it didn't sink in. I'll take a closer look! |
_________________ Come join us in #metabox, the Discord channel for HLP, ARR, and E.L.F. in the box!
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jan 28, 2015 - 16:53 |
|
Thanks, I appreciate! |
_________________
|
|
happygrue
Joined: Oct 15, 2010
|
  Posted:
Jan 28, 2015 - 16:58 |
|
So each player is unique (can't draft any of the 48 more than once), and we're to come up with a team of 11 or so? |
_________________ Come join us in #metabox, the Discord channel for HLP, ARR, and E.L.F. in the box!
|
|
koadah
Joined: Mar 30, 2005
|
  Posted:
Jan 28, 2015 - 17:05 |
|
|
|
| |