bassista
Joined: Dec 31, 2009
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  Posted:
Feb 24, 2015 - 02:25 |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
Feb 24, 2015 - 02:43 |
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Ive thought about Kick Off return a lot for a Basher. With Him as a Ball Carrier (I can only presume,) Kick Off return will help him get to the ball faster. He does only move 6. Fend would be my second choice. |
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Fortis
Joined: Mar 19, 2009
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  Posted:
Feb 24, 2015 - 03:16 |
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KOR seems legit. Or you can leave him as is for the ball handling skills and give him MB so that he's good on Defense as well. |
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AegisTheHyena
Joined: Nov 22, 2014
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  Posted:
Feb 24, 2015 - 03:35 |
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Very tough call. You want to kind of keep him out of harm's way if you're using him to ball carry, armor 9 or no. Fend would be my first choice to keep frenzy out of the way, followed by KoR. |
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Rbthma
Joined: Jan 14, 2009
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  Posted:
Feb 24, 2015 - 04:15 |
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gotta vote for Break Tackle - looks like your using him as your scorer - that gives you mobility. He can use the break tackle for a 2+ dodge & the AG3 for ball handling skills. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 24, 2015 - 04:16 |
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BT is a waste with AG3. |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Feb 24, 2015 - 04:35 |
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Pro... the #1 utility skill for ballers 1/2 Catch, 1/2 Pass, 1/2 Sure Feet and 1/2 Dodge (without the affect on the Block Dice).
Does he receive HANDOFFS or Passes?
Does he Pass to Skinks to score TDs?
Does he Go For It?
Does he need to Dodge sometimes?
Does he sometimes need to make a Block and your team is out of TEAM REROLLS?
Pro... It's 1/2 of several skills in 1 skill choice. |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
Feb 24, 2015 - 04:41 |
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Pro is a very interesting choice, problem is it is best used for those who don't cause turn overs, I.e. Rerolling blocking dice that didn't quite work
I voted for stand firm, split equally with fend. Kick off return maybe.. But I can't help think those protective skills are better for your main scorer |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Feb 24, 2015 - 05:28 |
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You can still use the TEAM REROLL on a player with Pro if you have it.
And if you are out of TEAM REROLLS you still have a 50% chance Pro saves you.
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Pro can also be useful in times where failing won't be so bad... a failed dice roll that maybe you would not even use a Team Reroll if you had one... BUT if Pro works then you might have a nice advantage.
As an example... sometimes it is effective to have a player DOWN in a certain square... so you Dodge him into that and you would be OK if he fails the Dodge (so long as he doesn't leave the pitch). But if that player is able to remain standing he might be able to do something very significant on the following turn. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 24, 2015 - 05:58 |
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Pro is asking for trouble on the ball carrier. there are better options. |
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Beerox
Joined: Feb 14, 2008
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  Posted:
Feb 24, 2015 - 06:26 |
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That guy's weird.... I don't know. That's a lot of cash for a ball carrier when you have MA8 + dodge guys scurrying about! |
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Roland
Joined: May 12, 2004
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  Posted:
Feb 24, 2015 - 08:27 |
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bassista
Joined: Dec 31, 2009
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  Posted:
Feb 24, 2015 - 15:32 |
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Beerox wrote: | That guy's weird.... I don't know. That's a lot of cash for a ball carrier when you have MA8 + dodge guys scurrying about! |
i know, but i wanted to play with something different, like an ag3 saurus. I could have skipped both the +stat, but that's not what we're talkin about. i liked the idea of a saurus ballcarrier, and i've been lucky enough to reach ag3 with him.
above frenzy and pro: i don't wanna have a ballcarrier with frenzy. And i've never liked pro, on a ballcarrier moreover. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Feb 24, 2015 - 15:44 |
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BT or Tackle. |
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NerdBird
Joined: Apr 08, 2014
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  Posted:
Feb 24, 2015 - 15:47 |
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I voted Tackle |
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