Silent_Hastati
Joined: Nov 04, 2014
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  Posted:
Oct 21, 2015 - 20:34 |
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Haven't actually had this scenario come up before oddly enough, but I've got a league match against a rather terrifying Nurgle team. What I want to know is if Fanatics ignore FA rolls, or if they don't, what happens when it fails? |
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Dominik
Joined: Oct 29, 2004
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  Posted:
Oct 21, 2015 - 20:36 |
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.. |
Last edited by Dominik on %b %21, %2015 - %20:%Oct; edited 1 time in total |
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Motskari
Joined: Dec 03, 2005
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  Posted:
Oct 21, 2015 - 20:36 |
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It doesn´t ignore foul appearance. Block is cancelled, fanatic lost his move and continues moving as usual. |
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Motskari
Joined: Dec 03, 2005
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  Posted:
Oct 21, 2015 - 20:43 |
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Shouted too fast. From rulebook:
If during his Move Action he would move into an occupied square then the player will throw a block following normal blocking rules against whoever is in that square, friend or foe (and it even ignores Foul Appearance).
Sorry. |
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Dominik
Joined: Oct 29, 2004
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  Posted:
Oct 21, 2015 - 20:45 |
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And Fend can't stop Ball & Chain aswell? |
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Uedder
Joined: Aug 03, 2010
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  Posted:
Oct 21, 2015 - 21:08 |
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nothing can stop the ball and chain. Not even the ball and chain coach! (once you start a fanatic movement, you need to move for all his speed). |
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Shinomune
Joined: Apr 04, 2009
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  Posted:
Oct 25, 2015 - 23:30 |
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Is Stand Firm cancelled too? |
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harvestmouse wrote: | It's a selfish, attention seeking little boy; who is terrible at the game. |
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Oct 25, 2015 - 23:32 |
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No, Stand Firm works against B&C. |
_________________ Nerf Ball 2014 |
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pokrjax
Joined: Dec 01, 2014
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  Posted:
Oct 25, 2015 - 23:59 |
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Do you keep moving after throwing the block if the opponet used stand firm (or if you get both down and have block)? The rule only mentions carrying on if the opponent is pushed back. |
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Oct 26, 2015 - 00:01 |
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If they use SF, you don't push, so you don't follow, but then you continue randomly moving if you still have MA left, yes. |
_________________ Nerf Ball 2014 |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Oct 26, 2015 - 00:02 |
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The same as frenzy. He keeps spinning but stationary. |
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tussock
Joined: May 29, 2011
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  Posted:
Oct 26, 2015 - 02:21 |
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Fend does stop the follow up from the Ball & Chain, as they must follow up if possible, but Fend still prevents that. Grab makes life easier against Fend, and in general for Ball & Chain players.
No matter, your move continues, just as it does if you have block and chose both-down. Frenzy specifically requires a push/stumble result to activate the second block, Ball & Chain simply requires you continue moving after all blocks (if you have movement remaining, or you wish to GFI). |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Oct 26, 2015 - 04:10 |
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xnoelx wrote: | If they use SF, you don't push, so you don't follow, but then you continue randomly moving if you still have MA left, yes. |
Ahhh yeah this, not what I said. Random movement ne. |
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Roland
Joined: May 12, 2004
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  Posted:
Oct 26, 2015 - 07:52 |
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srsly, would a fanatic really care? |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Oct 26, 2015 - 09:08 |
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I always found it odd that one Nurgle Warrior wouldn't block another Nurgle Warrior on a roll of 1. |
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