Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Feb 06, 2016 - 01:30 |
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Aksel the Annoying, star runner of The Norsican Norsemen just game into his second skill roll. Nuffle blessed him with +ST on the first, but the 3, 3 he rolled this time isn't quite so grand.
Thus comes the dilemma of what to give him?
Guard - Norse only have 5 players with S access, so any excess guard that can be tossed around is good.
Mighty Blow - With ST 4, he can already 2d most targets. MB makes it easier to break an opponent, and let's face it, Norse need people to break, faster than they break themselves.
Nerves of Steel - Seems an odd choice, but with a Thrower on the team, and A access on normal rolls, he could become a potential 2 turner threat with very little effort.
Dodge - Ignore the double roll, ST4 with blodge, then sure hands, and I'll have a good ball carrier. Add Side Step and Diving Tackle, and he plays as well on both sides of the ball. Norse runners don't gain as much from doubles as most players |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Feb 06, 2016 - 01:42 |
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Mighty Blow all menz! |
_________________ Lude enixe, obliviscatur timor. |
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Emphasy
Joined: Jun 14, 2004
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  Posted:
Feb 06, 2016 - 01:43 |
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I would call for dodge on this one. fastest player on the team, +str. Good for making that 2 turn rushedtd, that you need to do now and then. |
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Foad
Joined: Sep 02, 2007
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  Posted:
Feb 06, 2016 - 02:28 |
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Dodge next skill?
Mighty Blow for me. |
_________________ They see me Trollin', they hatin'...
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The_Provocateur
Joined: Sep 29, 2009
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  Posted:
Feb 06, 2016 - 02:51 |
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Dodge, your Ulfwerener will fulfill the roll he would with mighty blow soon enough. |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Feb 06, 2016 - 02:57 |
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Having already taken dauntless making him a ball carrier seems like a waste of the skill and the choice of it. I would probably go take MB therefore. |
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DLE College 7s |
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Emphasy
Joined: Jun 14, 2004
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  Posted:
Feb 06, 2016 - 03:01 |
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Matthueycamo: He comes with daunt from the factory. st4 blodge ma7, is not a bad ballcarrier, no matter the natural daunt skill.. Norse got plenty to blitz and guard to back it up. Dodge could keep him alive also and a good roadblock. |
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Uedder
Joined: Aug 03, 2010
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  Posted:
Feb 06, 2016 - 03:10 |
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I vote guard.
Norse are a bash team, but they come with at most 5 Strenght access players. All of these have frenzy.
1 is a Wild Animal and possibly a calwpomber.
2 are natural pombers, coming with jump up. They are also the main targets for the opposition to hit. Their job is more to kill than to support, they will spend many turns prone if used correctly, hence guard isn't the best skill for them imo, still useful but not full effect.
2 are st4 ag2. Meaning they won't always be in the middle of the fight.
Adding a st4 guard, possibly with dodge and sidestep is a big big boost to norse bash game.
Go guard, you won't regret it. |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Feb 06, 2016 - 05:03 |
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It depends on what you want him to be, say, when he's super star (legend) imo.
Ball Carrier: +ST, dodge, sure hands, ss, fend - maybe guard
Defensive Marker/Sweeper: +ST, dodge, ss, dt, tackle - guard (maybe MB) |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Feb 06, 2016 - 05:45 |
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Emphasy wrote: | Matthueycamo: He comes with daunt from the factory. st4 blodge ma7, is not a bad ballcarrier, no matter the natural daunt skill.. Norse got plenty to blitz and guard to back it up. Dodge could keep him alive also and a good roadblock. |
Funny I had never noticed that before lol. Never played norse.
I would probably go Guard then. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Feb 06, 2016 - 08:49 |
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Guard. You'll have 4-5 MB. ST4 Guard is a PITA especially if you get him to Dodge and SS.
Also, he can always provide an assist against anyone in b2b with him. Handy if mobbed while holding the ball. |
Last edited by mrt1212 on %b %06, %2016 - %08:%Feb; edited 2 times in total |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Feb 06, 2016 - 08:53 |
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Just from a meta gaming perspective, the team is in ranked and he can likely avoid calamity in the 5-6 games to get the 31 spp through picking. |
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jdm
Joined: Nov 30, 2011
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  Posted:
Feb 06, 2016 - 09:53 |
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Any use in break tackle? If agility rolls are normal then he could go dodge next and be an ultra mobile useful player on offense and impossible to mark on defence.
Never used norse so season liberally with a pinch of salt. |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Feb 06, 2016 - 09:58 |
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Norse suffer from chronic shortage of Guard, so Guard for me. |
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Endzone
Joined: Apr 01, 2008
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  Posted:
Feb 06, 2016 - 11:27 |
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A ST4 Runner is golden as ball carrier so you want any stat increases you roll, Dodge, Sure Hands and Sidestep. After that Break Tackle would be good as ball carrier (on a double) or you could have him double up as your defensive sweeper with Tackle / Diving Tackle. I a less keen on Guard and M Blow on a ball carrier. Decide want you want him to become, then choose. I'd pick dodge. |
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