Gary_Gygax

Joined: Aug 08, 2003
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  Posted:
Nov 17, 2016 - 01:24 |
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Dominik wrote: | Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
I will do so every f time it happens again. This makes games on FUMBBL a tad more unpleasant for everyone but it is the only way to stay safe if Gary_Gygax did not violate rules here. |
I never violated any rules in almost 4000 games man and surely I would have not gave that privilege to you for the very first time in my Fumbbl career  |
Last edited by Gary_Gygax on Nov 17, 2016; edited 1 time in total |
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Dominik

Joined: Oct 29, 2004
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  Posted:
Nov 17, 2016 - 01:28 |
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xnoelx wrote: | It's not the only way to stay safe. You could play for less than 4 minutes.
And closing the client would have made no difference in this case. You would have been away for an amount of time (45 seconds for the call plus the time taken closing and opening the client), that amount of time would have been added to your turn, you would have exceeded that and been timed out. Changing nothing. |
It is pretty clear that in a difficult in-game situation it takes a few seconds until you adjusted again to the state you were before the afk upon return to the keyboard. Personally I find it punishing to have the exact time prolonged of the time being afk. |
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mrt1212

Joined: Feb 26, 2013
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  Posted:
Nov 17, 2016 - 01:30 |
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I think you need to practice with distraction. Call that girl back and have her sit on your lap and flirt with you for the first minute of your turn. Then have her undo your pants the 2nd minute. The exact practice details beyond the 2nd minute are not forum safe so PM me for details. |
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xnoelx

Joined: Jun 05, 2012
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  Posted:
Nov 17, 2016 - 01:30 |
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That definitely isn't pretty clear. |
_________________
Nerf Ball 2014 |
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fidius
Joined: Jun 17, 2011
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  Posted:
Nov 17, 2016 - 01:30 |
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Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
Has this been tested? I am curious what happens when a user closes the window. From Christer's points it seems a TCPIP d/c is different from a window closure. I suspect the clock keeps ticking.
Seems there are a few approaches for the truly devious to know for sure:
a) close window
b) terminate Java process
c) disable hardware driver
d) unplug from wall / turn off router |
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SAILA
Joined: Apr 07, 2011
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  Posted:
Nov 17, 2016 - 01:30 |
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Dominik wrote: | Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
I will do so every f time it happens again. |
Now you certainly gained sympathies of the crowd... |
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mrt1212

Joined: Feb 26, 2013
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  Posted:
Nov 17, 2016 - 01:33 |
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fidius wrote: | Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
Has this been tested? I am curious what happens when a user closes the window. From Christer's points it seems a TCPIP d/c is different from a window closure. I suspect the clock keeps ticking.
Seems there are a few approaches for the truly devious to know for sure:
a) close window
b) terminate Java process
c) disable hardware driver
d) unplug from wall / turn off router |
It truly depends. Every time I've had an opponent close the clock has stopped as far as I can tell on my side. |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Nov 17, 2016 - 01:33 |
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fidius wrote: | Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
Has this been tested? |
Yes, it works and it is more reliable than a disconnect because the client does get a signal. A situation where clock keeps running is generated because the client can't tell the difference between long latency and being disconnected. |
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Dominik

Joined: Oct 29, 2004
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  Posted:
Nov 17, 2016 - 01:36 |
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SAILA wrote: | Dominik wrote: | Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
I will do so every f time it happens again. |
Now you certainly gained sympathies of the crowd... |
Everyone has to adapt to the rules. Afk = auto disconnect. Very enjoyable. |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Nov 17, 2016 - 01:38 |
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Dominik wrote: | Everyone has to adapt to the rules. |
So far, everyone adapts to you.
Enjoyable indeed. |
_________________ There is always Sneaky Git. |
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xnoelx

Joined: Jun 05, 2012
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  Posted:
Nov 17, 2016 - 01:38 |
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Dominik wrote: | SAILA wrote: | Dominik wrote: | Wreckage wrote: | Dominik, from a technical point of view you can force a clock stop by closing the client. |
I will do so every f time it happens again. |
Now you certainly gained sympathies of the crowd... |
Everyone has to adapt to the rules. Afk = auto disconnect. Very enjoyable. |
As I mentioned above, closing the client wouldn't avoid the timeout in this situation. So from one viewpoint, it could be construed as purposefully delaying the game, which is a clear breach of the site rules... |
_________________
Nerf Ball 2014 |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Nov 17, 2016 - 01:41 |
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xnoelx wrote: | So from one viewpoint, it could be construed as purposefully delaying the game, which is a clear breach of the site rules... |
I very much doubt that has ever happened. |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Nov 17, 2016 - 01:43 |
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Wreckage wrote: | I very much doubt that has ever happened. |
This isn't Dom-proof enough. |
_________________ There is always Sneaky Git. |
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Azure
Joined: Jan 30, 2007
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  Posted:
Nov 17, 2016 - 01:44 |
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Seems like Gary did everything correct here. You still had 4 minutes for your turn - so what is the big deal? You feel that the time it took you to re-focus on the game after getting the phone call means you should get additional time? If he had timed you out at 4 minutes exactly while you were afk for 45 seconds, that would be one thing - but here Gary was in the right in my opinion. |
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mrt1212

Joined: Feb 26, 2013
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  Posted:
Nov 17, 2016 - 01:45 |
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Screw it, replay the entire game. |
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