paradocks
Joined: Jun 14, 2004
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  Posted:
Dec 14, 2016 - 17:05 |
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I've noticed it does stop, also for deciding to use a reroll I'm pretty sure. This is a problem as I do like to take my time deciding on a crucial reroll decision but I don't want to be seen as exploiting rules. |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Dec 14, 2016 - 17:14 |
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Matthueycamo wrote: | Ah yes, let's make Fumbbl more like cyanide games. Because making people feel like chatting a lot to each other would harm their result is a great way to foster community. |
What a brilliant strawman! You should change your username to Captain Strawman. |
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misterlonestar
Joined: Oct 02, 2015
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  Posted:
Dec 14, 2016 - 17:16 |
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Uedder wrote: | Endzone wrote: | For Fumbbl the simplest solution would be to have chess locks for 45 minutes each. Your clock would be going during your turn and your opponent's clock during theirs. Ideally this could also be automated so that when waiting during your turn for you opponent to make a decision (e.g. sidestep, apothecary etc.) it is their time and not yours running out. Simples. |
This would be enough for you to play one half each game tho... maybe this would give your opponents a slim chance of winning?
I think the way timeouts are handled on Fumbbl is good as it is. |
You're right, not really broken as is but would love to see this implemented in the client if nothing else than for league play. |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Dec 14, 2016 - 17:23 |
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Chainsaw wrote: | Matthueycamo wrote: | Ah yes, let's make Fumbbl more like cyanide games. Because making people feel like chatting a lot to each other would harm their result is a great way to foster community. |
What a brilliant strawman! You should change your username to Captain Strawman. |
How, did you not read End's post or something?
Are you really that butthurt over the turn in question you need to fly off the handle at every opportunity? |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Dec 14, 2016 - 17:36 |
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zakatan
Joined: May 17, 2008
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  Posted:
Dec 14, 2016 - 17:48 |
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Endzone wrote: | For Fumbbl the simplest solution would be to have chess locks for 45 minutes each. Your clock would be going during your turn and your opponent's clock during theirs. Ideally this could also be automated so that when waiting during your turn for you opponent to make a decision (e.g. sidestep, apothecary etc.) it is their time and not yours running out. Simples. |
I'd like to see this. When the alloted time is over, then it's 2 minutes per turn
Slow coaches playing blitz endgames |
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Desultory
Joined: Jun 24, 2008
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  Posted:
Dec 14, 2016 - 17:52 |
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Just to confirm. This happened in my game and is definitely a bug in the client. I empathise with chainsaw. Obviously it's unfair if exploited for extra time. If the bug doesn't get fixed, then admins should do something about repeat offenders. Spanking or something |
Last edited by Desultory on %b %14, %2016 - %17:%Dec; edited 1 time in total |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Dec 14, 2016 - 17:53 |
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I think a more rule conform implementation would be that somebody has to press a button for the timer to START, rather than to END. |
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Dec 14, 2016 - 17:59 |
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Wreckage wrote: | I think a more rule conform implementation would be that somebody has to press a button for the timer to START, rather than to END. |
They do. It's the End Turn button... |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Dec 14, 2016 - 18:03 |
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Chainsaw wrote: | Matthueycamo wrote: | How, did you not read End's post or something?
Are you really that butthurt over the turn in question you need to fly off the handle at every opportunity? |
https://en.wikipedia.org/wiki/Straw_man |
So yes, super butthurt. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Dec 14, 2016 - 18:44 |
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It has been like this for a long time. Not necessarily correct to call it a bug. At least it slightly reduces the chance of misclicks, though they usually happen more with clicking blitz/handoff/move/pass rather than clicking the wrong block dice. I think it is only being brought up because of one coach who persistently pushes his turns to the limits.
While on the subject I think when you roll a double pow or double skull should you really need to choose one of the dice? |
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Seventyone
Joined: Dec 02, 2010
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  Posted:
Dec 14, 2016 - 19:27 |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Dec 14, 2016 - 19:31 |
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man, it seems like DAYS since we last had a turn timer thread.... |
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PainState
Joined: Apr 04, 2007
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  Posted:
Dec 14, 2016 - 19:43 |
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garyt1 wrote: | While on the subject I think when you roll a double pow or double skull should you really need to choose one of the dice? |
Well, yeah man. It is a very critical choice. One of the die has a 1,1 AV check roll and the other has a 6,6 Av Check roll hidden behind the scenes. Choose wisely.
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koadah
Joined: Mar 30, 2005
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  Posted:
Dec 14, 2016 - 19:47 |
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