Primarch
Joined: Dec 14, 2003
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  Posted:
May 29, 2017 - 05:36 |
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Are we sure this thing is actually fairly random? Lol!
Just played a game that was pretty epic on the bad scale. I think maybe 2-4 stuns against a Slann team with my Chaos. Meantime, I think he injured 3-4 of my guys?
Claw and Mighty Blow did nothing. Ive seen bad before, and maybe this was literally the worst luck I've ever had playing Blood Bowl, I mean one of them has to be, right? Hahaha...either way...BRUTAL. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
May 29, 2017 - 05:41 |
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Primarch
Joined: Dec 14, 2003
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  Posted:
May 29, 2017 - 05:43 |
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If you say so. Never seen anything like that, in thousands of games of Blood Bowl, but like I said, there has to be a "worst" game out there somewhere for everyone. |
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Gozer_the_Gozerian
Joined: May 30, 2015
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  Posted:
May 29, 2017 - 05:46 |
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Rabe
Joined: Jun 06, 2009
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  Posted:
May 29, 2017 - 08:25 |
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"Did you know? The number of matches played is 2358783."
Anything happens eventually.
And personally I've played/watched quite a few games where C-(PO)MB did nothing and the opposition had more luck CAS-wise. |
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robocoyote
Joined: Oct 19, 2010
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  Posted:
May 29, 2017 - 08:47 |
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Seventyone
Joined: Dec 02, 2010
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  Posted:
May 29, 2017 - 08:57 |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
May 29, 2017 - 09:16 |
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Primarch wrote: | If you say so. Never seen anything like that, in thousands of games of Blood Bowl, but like I said, there has to be a "worst" game out there somewhere for everyone. |
I've played over 2500, I've seen a lot of stunners. Roll enough dice, stuff happens. |
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spelledaren
Joined: Mar 06, 2004
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  Posted:
May 29, 2017 - 09:17 |
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Christer
Joined: Aug 02, 2003
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Quick answer: Yes, the RNG is good.
One interesting thing about the RNG used is the same instance across all games. In a table-top analog, you can think of it as if there was a single set of dice that were shared across all games played. A more correct way of thinking is that there is a single die used for all rolls; call it a d24 to allow d6 and d8 to be calculated from a single die (the code actually rolls a d256 with some special casing to make it "fit" the particular die being rolled; e.g. 6*42 = 252, meaning a d256 roll of higher than 252 is rerolled).
If the RNG was broken, it'd be broken in the same way for everyone. There simply isn't a way for the RNG code to favour a particular coach or team. It simply doesn't get the information who is making the roll. |
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DustBunny
Joined: Oct 14, 2008
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  Posted:
May 29, 2017 - 11:41 |
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That is interesting, but my log says otherwise.
There's a conspiracy in these woods.
Nuffle serves the black lodge. |
_________________ [13:11] <;@Prinz> i can't ban bunny for being funny |
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zakatan
Joined: May 17, 2008
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  Posted:
May 29, 2017 - 12:04 |
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Rabe wrote: | "Did you know? The number of matches played is 2358783."
Anything happens eventually.
And personally I've played/watched quite a few games where C-(PO)MB did nothing and the opposition had more luck CAS-wise. |
Play enough games, you'll see pro elves beat chaos to a pulp.
Rabe that signature is kinda big... maybe consider re-sizing or cropping |
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finsterface
Joined: Apr 29, 2012
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  Posted:
May 29, 2017 - 12:39 |
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For a well-grounded, yet truly inspiring view on probability I recommend watching this guy's take on what probability is, even:
...probability isn't a fact about the world. Probability is a fact about an observer's knowledge [of the world].
(skip to 3:05 for this quote)
Doesn't help failing menz, but might help getting over it - once you realize, noone knows enough about the fumbbl's current RNG-state to make it non-random in any way for him. |
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paradocks
Joined: Jun 14, 2004
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  Posted:
May 29, 2017 - 13:52 |
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RNG is better than your average real dice for randomness, the problem is that the spirit world can manipulate the RNG easier than they can with physical dice. |
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ben_awesome
Joined: May 11, 2016
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  Posted:
May 29, 2017 - 13:57 |
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