PainState
Joined: Apr 04, 2007
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  Posted:
Jun 09, 2017 - 22:43 |
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There are certain scenarios that have been hard coded into the client that allows dodge to be a optional skill when you are blocked. Why does Block not have this "option"?
Just asking. |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Jun 09, 2017 - 22:51 |
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PainState wrote: | There are certain scenarios that have been hard coded into the client that allows dodge to be a optional skill when you are blocked. Why does Block not have this "option"?
Just asking. |
Because in the discussions how to implement optionality, the variants where it would matter to not use Block were too rare, mostly not really reasonable and just generally would've been hard to implement the way for instance Dodge is. Mind I'm sure there are examples where you would not want to use Dodge and it doesn't give you optionality either. |
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bisonbison
Joined: Apr 07, 2008
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  Posted:
Jun 09, 2017 - 22:58 |
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What are the optional circumstances where not using block would be useful? |
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Espionage
Joined: Jun 08, 2005
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  Posted:
Jun 09, 2017 - 23:01 |
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When you need a square occupied to prevent an assist, you have a st3 av 9 guy in it standing next to a strength 4 guard. You are better off hoping to pass the armour roll than hoping not to be pushed back. |
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chimp2010
Joined: Jul 01, 2011
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  Posted:
Jun 09, 2017 - 23:02 |
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Seriously, when would you not want to use block? |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jun 09, 2017 - 23:16 |
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Espionage wrote: | When you need a square occupied to prevent an assist, you have a st3 av 9 guy in it standing next to a strength 4 guard. You are better off hoping to pass the armour roll than hoping not to be pushed back. |
Standfirm all menz and be done with it. |
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PainState
Joined: Apr 04, 2007
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  Posted:
Jun 09, 2017 - 23:27 |
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chimp2010 wrote: | Seriously, when would you not want to use block? |
Any time you are in the surf danger zone, standing on the sideline with no stand firm or sidestep. The initial block is a block/block or block/skull roll and the other coach elects not to reroll and go out of his way to set up a blitz surf instead.
Well, if you took the initial block result as a down he cannot surf your guy. Exact same type of scenario of electing not to dodge to prevent surfs or push back chain reactions.
I do understand the rational that the scenarios to elect are so few and not general in nature like dodge that you just ignore it. I also agree that the other option to make every skill optional and getting a pop screen of Yes/No was not even considered as a option for the new client was a good move. |
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Tricktickler
Joined: Jul 10, 2004
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  Posted:
Jun 10, 2017 - 00:17 |
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Another example is if a treeman has taken root, then you often don't want to use block so that he goes down so that the take root effect is removed. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jun 10, 2017 - 00:23 |
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There are more than enough pop ups. Playability trumps perfect rule implementation in this instance imo |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Jun 10, 2017 - 00:34 |
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block all mens |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Jun 10, 2017 - 00:35 |
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PainState wrote: | chimp2010 wrote: | Seriously, when would you not want to use block? |
Any time you are in the surf danger zone, standing on the sideline with no stand firm or sidestep. The initial block is a block/block or block/skull roll and the other coach elects not to reroll and go out of his way to set up a blitz surf instead.
Well, if you took the initial block result as a down he cannot surf your guy. Exact same type of scenario of electing not to dodge to prevent surfs or push back chain reactions.
I do understand the rational that the scenarios to elect are so few and not general in nature like dodge that you just ignore it. I also agree that the other option to make every skill optional and getting a pop screen of Yes/No was not even considered as a option for the new client was a good move. |
is catch optional? |
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Tricktickler
Joined: Jul 10, 2004
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  Posted:
Jun 10, 2017 - 00:35 |
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In the scenario I'm talking about it's very easy to distinct between relevant cases and not: just throw in a pop up if someone who has taken root is affected by a both down result. Saying that is to much pop ups is like saying having to chose Stand Firm is to much pop ups. |
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ignatzami
Joined: Aug 18, 2008
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  Posted:
Jun 10, 2017 - 01:18 |
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Special casing, especially when it's handled via an obtrusive popup is terrible UX design, and poor user experience. Dodge, by the sidelines, is obnoxious enough. More popups would be horrible. |
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bisonbison
Joined: Apr 07, 2008
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  Posted:
Jun 10, 2017 - 01:33 |
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Well, for the active player, adding a check-box (that is default enabled) to the dice selection popup would be relatively straightforward. Good design? No. Worth the potential confusion in the 99% of cases where you don't want it used? No. But you could make a league rule that makes such things optionally enabled.
As for the inactive player, you could add an irreversible "opt-out of using block" key that you'd have to hit while the dice selection screen was visible to the active player.
Again, bad design, but possible! |
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JellyBelly
Joined: Jul 08, 2009
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  Posted:
Jun 10, 2017 - 02:35 |
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Garion wrote: | There are more than enough pop ups. Playability trumps perfect rule implementation in this instance imo |
+1
I really wouldn't want to see an extra popup window for every other block, just for that 1/1000 time that you wouldn't want to use the Block skill .. |
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