Prinz11
Joined: Feb 19, 2014
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  Posted:
Aug 18, 2017 - 20:43 |
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I finally have to get opinions, as I'm avoiding the decision for weeks now:
https://fumbbl.com/p/player?player_id=11474080
The ST5, Block, Tackle Human Lineman rolls a double and I have no clue what to take?
Please help with some opinions / ideas |
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Rags
Joined: Nov 09, 2008
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  Posted:
Aug 18, 2017 - 20:53 |
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Mighty Blow! Makes him like a proper big guy and with tackle v dangerous against dodgers, especially S2 guys like skinks, wood elf catchers, and gutter runners. |
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neubau
Joined: Nov 12, 2016
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  Posted:
Aug 18, 2017 - 21:07 |
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if you use him as a hitter: mighty blow
if you have lots of other hitters already: guard
seeing the rest of your team both ways are viable. id go mighty blow, having a blitzing option on both sides of the pitch with your +st occupying the opposite side of your lino is great. |
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Wozzaa
Joined: Apr 23, 2016
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  Posted:
Aug 18, 2017 - 21:17 |
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Immovable Guard is good and pray for stand firm on his legend roll. |
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T_Witch
Joined: Sep 01, 2008
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  Posted:
Aug 18, 2017 - 21:22 |
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Wow, MVP hoarder. Hard to tell from your team what you like to use him for. So choices are if want to go
Blitzer...Mighty Blow
Stay on the Line to Help the Ogre...guard
Turn him into a rediculous ball carrier...Dodge (also help him live longer) |
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Prinz11
Joined: Feb 19, 2014
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  Posted:
Aug 18, 2017 - 21:26 |
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ARGH... it was a SINGLE... sorry guys! |
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Bram
Joined: Jan 04, 2008
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  Posted:
Aug 18, 2017 - 21:40 |
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Sure Hands, Fend or Strip Ball. |
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huff
Joined: Dec 19, 2009
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  Posted:
Aug 18, 2017 - 21:42 |
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Prinz11 wrote: | ARGH... it was a SINGLE... sorry guys! |
Pro to RR the coaches Bone-Head moves then! |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Aug 18, 2017 - 21:47 |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Aug 18, 2017 - 22:03 |
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Frenzy is a good call, with ST5 it'll be hard to Frenzy-trap him. Or Sure Hands and fire the Thrower. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Aug 18, 2017 - 22:08 |
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MA 6 is low for ball carrying duty.
I would use him as ball carrier only if I were facing players able to easily blitz and knock down a ST 3 ball carrier, but for such situational use Sure Hands is not worth a skill slot in my opinion.
Frenzy is more often useful. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Aug 18, 2017 - 23:16 |
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I took Pro on my ST5/B/T lino. He made it to 147 SPP pretty quickly then got fouled to death. |
_________________ Lude enixe, obliviscatur timor. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 19, 2017 - 00:12 |
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dodge
blodge ogars are the bst |
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delusional
Joined: Jan 18, 2013
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  Posted:
Aug 19, 2017 - 01:27 |
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I can't see a lino getting too close to the ball action. So you're Fend, Sure hands or strip ball to me are not the best options. Of the three, maybe Fend to keep him alive longer.
Frenzy makes sense. Put him on the edge and you suddenly have a mv8 catcher and a st5 frenzied guard. Real risk of either a defender crowd surfing or a guy sneaking past.
If it was doubles, I would be a little reluctant on MB (although if you take it, take it now), but would think Guard. It will just beef your team up.
Even break tackle is not out of the question on this guy (on a double). |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
Aug 19, 2017 - 02:21 |
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It's a single? Frenzy or Pro I would think. Frenzy can put you out of position, I'd be tempted for Pro. But either is great. |
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GUARD CONQUERS ALL! |
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