Ohwatch
Joined: Sep 14, 2014
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  Posted:
Jun 18, 2022 - 11:21 |
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Hello, what is the best combo pass skills for a thrower? |
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neuro_
Joined: Aug 15, 2020
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  Posted:
Jun 18, 2022 - 15:17 |
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Throwing isnt a particularly good tactic usually, but the best skills for throwing are probably Pass and Accurate. Leader is arguably the best Passing skill though. |
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C0ddlefish
Joined: Sep 17, 2019
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  Posted:
Jun 18, 2022 - 16:40 |
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Safe Pass/Accurate/Pass for Bombardiers |
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Ohwatch
Joined: Sep 14, 2014
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  Posted:
Jun 18, 2022 - 18:03 |
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For a thrower wood elves? |
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PeteW
Joined: Aug 05, 2005
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  Posted:
Jun 18, 2022 - 18:18 |
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For a wood elf thrower, SH, dodge and leader. You have the key rerolls for pick ups and quick snaps and you shouldn't ever need to throw it any further. Plus dodge for either getting away if marked, or for dodging back out after a defensive pick up in a TZ.
Any extra skills are bloat imho. |
_________________ "Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go? |
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PainState
Joined: Apr 04, 2007
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  Posted:
Jun 18, 2022 - 19:20 |
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Iam always a big fan of Hail Mary Pass...it is the best skill to "punt" the ball to the other end and if you are thinking about using this you can have your fast players swarm in next turn to pick up the ball to score....No, this is not a pass to a player, you suck in the other team onto the thrower and then "SEND IT" to the other side where they have no players and reset the match. |
_________________ Comish of the: |
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Ohwatch
Joined: Sep 14, 2014
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  Posted:
Jun 18, 2022 - 19:47 |
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lol Hail mary good too.
Else where is the documentation about news skills 2020? |
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Ohwatch
Joined: Sep 14, 2014
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  Posted:
Jun 18, 2022 - 19:56 |
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Edit, do the Wood elves are so expensive players? I played all my games at 11 players... |
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mekutata
Joined: May 03, 2015
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  Posted:
Jun 18, 2022 - 21:54 |
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PainState wrote: | Iam always a big fan of Hail Mary Pass...it is the best skill to "punt" the ball to the other end and if you are thinking about using this you can have your fast players swarm in next turn to pick up the ball to score....No, this is not a pass to a player, you suck in the other team onto the thrower and then "SEND IT" to the other side where they have no players and reset the match. |
If you like HMP, I have another reason for you to dislike BB20 ;( |
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Kinks
Joined: Feb 28, 2007
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  Posted:
Jun 19, 2022 - 02:17 |
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+1MA or Sure feet, so you can hand off instead of pass. |
_________________ Better lucky than good |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jun 19, 2022 - 12:17 |
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I tend to build my Elven Throwers with Leader, Sure Hands, On The Ball, for the 1TTD pass, but maybe I should take Cannoneer on the PA 2+ ones.
About taking the stat boosts: I would like to take stat boosts on Throwers, but I want them to be useful before they reach 18 SPPs (assuming they survive, which is not so sure). |
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Jopotzuki
Joined: Oct 07, 2011
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  Posted:
Jun 19, 2022 - 19:28 |
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Hmp is useless nowadays. |
_________________
Kam wrote: | My Flings also disappear when they're blocked... I knew that was a bug! |
ThierryM wrote: | CR... The synonym of E-Penis right ? |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jun 19, 2022 - 19:40 |
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After some thinking, Leader, Cannoneer (if PA 2+ Thrower), Sure Hands, On The Ball could be a good build with Primary skills, in that order.
Cheap rr (which is always handy and versatile), Cannoneer to throw Long Bomb with 75% chance, Sure Hands not to waste a rr for the pick ups, On The Ball to always reach the ball wherever it lands.
Stat boosts are nice too, but getting them takes some time and I don't know how much they are viable when the Season Re-Draft will be on. |
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Lyracian
Joined: Oct 29, 2015
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  Posted:
Jun 19, 2022 - 22:03 |
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MattDakka wrote: | After some thinking, Leader, Cannoneer (if PA 2+ Thrower), Sure Hands, On The Ball could be a good build with Primary skills, in that order.
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Cannoneer before Sure Hands? I like the set of skills but think I would pick Cannoneer last. |
_________________ Nuffle wills it.
Lyracian. |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Jun 19, 2022 - 22:06 |
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dodge (if A access is primary), block, sure hands, leader, kick, guard, accurate, on the ball (if A access is secondary) |
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