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RDaneel



Joined: Feb 24, 2023

Post   Posted: Jun 15, 2025 - 12:24 Reply with quote Back to top

Ranzimus wrote:
Officious ref is the worst. at least with throw a rock, you could employ your apo if necessary. Far too random and stupid.


let's be honest: officious ref and throw a rock are both bad, but much worst throw a rock as i have to vaste my apo for nothing at the beginning of the half (and if killed can be remain killed)
so if they really want to keep this silly kick off , officious ref is better.

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Bram



Joined: Jan 04, 2008

Post   Posted: Jun 15, 2025 - 12:34 Reply with quote Back to top

- seasons
- making leap a nearly useless skill
- making wardancers worse and more expensive
- introducing passing characteristic
- splitting accurate and strong arm
- making high elf catchers pass worse than orcs and dwarf blitzers
- making the apoth near useless for anything else than ko or badly hurt
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 15, 2025 - 19:30 Reply with quote Back to top

Ah, **** it. Let's go again Twisted Evil

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Jonnyquality



Joined: Dec 10, 2022

Post   Posted: Jun 16, 2025 - 15:05 Reply with quote Back to top

Passing.

Discouraging the passing game makes Bloodbowl boring and Bash .
mrt1212



Joined: Feb 26, 2013

Post   Posted: Jun 17, 2025 - 02:33 Reply with quote Back to top

Drrek wrote:
VillainousIntent wrote:
I miss stat freaks


Every developed ball carrier becomes one now, because people just save for it.

I miss when random linos became them tho.


Honestly, after all this time with the new ruleset, team development feels worse for longstanding leagues at high TV - everything is pretty cookie cutter in best builds, everything is accessible if you can bank the SPP, the value of chosen secondaries is abysmal but random secondaries are mostly foolish given the luck involved. As goofy as the prior rules were, there was something exciting about the 1/6 for doubles which could open up the sizzle, and getting Stat Freaks by chance.

The NFL style league I play in has a decent end around on some of this with a draft from the college league so you don't have to slog to rote best-in-shows, but there's very little good in this edition for the type of experience I want to have in player development.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jun 17, 2025 - 12:43 Reply with quote Back to top

I mostly like current skillup system, but yea I can't disagree with any of that mrt1212
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 17, 2025 - 13:30 Reply with quote Back to top

mrt1212 wrote:

The NFL style league I play in has a decent end around on some of this with a draft from the college league so you don't have to slog to rote best-in-shows, but there's very little good in this edition for the type of experience I want to have in player development.


Res, draft leagues, just using the old progression system.

Whatever it takes to make this version usable for you.

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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 17, 2025 - 15:22 Reply with quote Back to top

koadah wrote:
mrt1212 wrote:

The NFL style league I play in has a decent end around on some of this with a draft from the college league so you don't have to slog to rote best-in-shows, but there's very little good in this edition for the type of experience I want to have in player development.


Res, draft leagues, just using the old progression system.

Whatever it takes to make this version usable for you.


People always say "just use the system you like", but its difficult to get leagues going that way, because the default people will use is whatever the official rules are. The majority of leagues will just follow the current ruleset with a few changes to spice things up for themselves, and it is difficult (especially in NA times) to get enough people to commit to a new league, so good luck getting exactly what you want.

Even local tabletop leagues general default to the official rules.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 17, 2025 - 15:27 Reply with quote Back to top

Yes, private leagues are not really a solution.
They could be a solution only with AI coaches and a customizable client. Then everybody could play their own ruleset and everybody would be happy.
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 17, 2025 - 15:42 Reply with quote Back to top

Well, yeah. The more people you want in, the more you will have to compromise. That is the same with so many things in the world.

If you are OK with a 6, 8 10 person league, you don't have to compromise as much as you would if you want 20-30 people.

The more games that you want to play, speed of getting a game etc, etc.

[C] is the biggest league. That has some upsides and some downsides.

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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 17, 2025 - 15:46 Reply with quote Back to top

koadah wrote:
Well, yeah. The more people you want in, the more you will have to compromise. That is the same with so many things in the world.

If you are OK with a 6, 8 10 person league, you don't have to compromise as much as you would if you want 20-30 people.

The more games that you want to play, speed of getting a game etc, etc.

[C] is the biggest league. That has some upsides and some downsides.


Do you know how hard it is to get a new 10 person league started in the NA timeslots? Because I wasn't talking about big leagues in my post.
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 17, 2025 - 15:57 Reply with quote Back to top

Drrek wrote:
koadah wrote:
Well, yeah. The more people you want in, the more you will have to compromise. That is the same with so many things in the world.

If you are OK with a 6, 8 10 person league, you don't have to compromise as much as you would if you want 20-30 people.

The more games that you want to play, speed of getting a game etc, etc.

[C] is the biggest league. That has some upsides and some downsides.


Do you know how hard it is to get a new 10 person league started in the NA timeslots? Because I wasn't talking about big leagues in my post.


I thought I'd covered that.

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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 17, 2025 - 16:33 Reply with quote Back to top

koadah wrote:
Drrek wrote:
koadah wrote:
Well, yeah. The more people you want in, the more you will have to compromise. That is the same with so many things in the world.

If you are OK with a 6, 8 10 person league, you don't have to compromise as much as you would if you want 20-30 people.

The more games that you want to play, speed of getting a game etc, etc.

[C] is the biggest league. That has some upsides and some downsides.


Do you know how hard it is to get a new 10 person league started in the NA timeslots? Because I wasn't talking about big leagues in my post.


I thought I'd covered that.


You said the more people you want in, the more you have to compromise, and if you are ok with a smaller league of 6, 8 or 10 people you have to compromise less.

The problem is, in NA timezones at least, leagues of 6, 8 or 10 are still very hard to get going. I'm not talking about starting a big league here, I'm talking about a little one, and its already hard enough to get those started. And when you do, you can't be picky about who you get in, because most people tend to be pretty full up on leagues and there aren't that many of us.

So it is very hard to get a league started, even a small one, and get exactly what you want in the ruleset, especially when the default is official rules.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 17, 2025 - 16:51 Reply with quote Back to top

Anyway, you can't play whenever you want and as many games as you want in a day in a private league, no matter if big or small.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jun 17, 2025 - 16:56 Reply with quote Back to top

Okay, so it seems that the community generally thinks the biggest problems are:

Major Issues:
Passing is too hard, and Wildly Inaccurate is dumb. The idea behind all of it is noble, but the upshot is a downgrade.
The skill system makes statty carriers too easy in long-running formats, even with redraft.
The "killstack" served a purpose, and redraft doesn't fill its shoes: in fact, in 10+ game seasons, it does the opposite.
This edition featured very poor initial inducement balancing w regard to Star Players; hopefully that will be corrected.
Either Hypnotic Gaze is too strong, or Bloodlust is not scary enough.
A few teams are very badly costed: Amazons and Vampires are too cheap, Nobs and OWA are too pricey.

Minor Issues:
The kickoff table is a big improvement, but Officious Ref is a bit too cruel and Cheerleaders aren't impactful enough.
Improvements are poorly costed: chosen skills are overpriced, randoms should be >50%, MA/AV too cheap, ST too pricey.
The random system really needs some tinkering: dead skills are understandable, but deliberately bad ones are not fun.
Redraft is also not a whole lot of fun. It's better than aging, but we could use a new attrition mechanic.
The increase in MNGs was fun, but we'd rather have a deadlier table with a better Apothecary, like in the LRB days.
Multiple RR/turn has been a net positive, but between that and easy carrier stats, OTS is too easy.
The current box set includes teams that are not recommended for new coaches.
Hit and Run is a lot of fun but it's too good.
Niggling Injuries are pointless.
Not enough serendipityin player development (randoms aren't serendipity: you went fishing).
Not everyone loves the inability to fire RR in season, but it's controversial, not universally hated.
Not everyone loves animals as players, either. (I will never get why some don't love Animals as Leaders, but that's different.)
Come on, are there really only two Ruinous Powers who care at all about Blood Bowl? That's silly!
Where are my High Elves at?

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