10 coaches online • Server time: 05:08
* * * Did you know? The highest gate in a single match is 243000.
Log in
Recent Forum Topics goto Post Things we dislike of...goto Post FUMBBL HAIKU'Sgoto Post [Suggestion] Add an ...
SearchSearch 
Post new topic   Reply to topic
View previous topic View next topic
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 18, 2025 - 00:43 Reply with quote Back to top

mrt1212 wrote:

I think after 5ish years of this, we should be doing a full inventory of what isn't good about the ruleset, even if GW is a mini business that accidentally makes games for them.


People don't agree with what is wrong with it.

I think that I mostly agree with you. But a lot of the [C] crowd seem not to.

I don't think that GW will go our way.

_________________
Image
NO Seasons! 2016 Progression, KO Tournaments, --- All Star Bowl - Always recruiting!
Open/Gamefinder play
mrt1212



Joined: Feb 26, 2013

Post   Posted: Jun 18, 2025 - 01:00 Reply with quote Back to top

We don't need consensus and we aren't going to submit our findings to GW, but for the purposes of custom tailoring experiences, it's good to know some the squeekiest wheels out there. I don't know what to do about amazons and vamps as teams for example, but given some of the back and forth, it might be worth looking into adjustments for league play if they're a consistent problem in leagues (without reaching for the banhammer entirely)
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jun 18, 2025 - 01:32 Reply with quote Back to top

koadah wrote:
Garion wrote:
It seems Wildly Inaccurate is changing to "from the receiver" in Sept... Not that that's enough to make passing good. But it least its a small step...


Too small to give me any real hope.
This doesn't fix passing for some rosters, but it will save punting and HMP. On the flip side, it will make Bombardier slightly better.

HMP at -3 is now 7/12 to scatter 3 or less, 1/4 to scatter more than 3, and 1/6 to fumble. If you have Cannoneer, and Pass in the event of a fumble, it's 7/9 to scatter 3 or less, 7/36 to scatter 4 or more, and 1/36 to fumble. That's actually not bad.

Punts are better too, but sometimes not in the way you expect, which is actually good design for punts, yes? Punts aren't supposed to be super reliable, they're just also not supposed to be typically fruitless.

The gain isn't as big with bombs. Sure, close counts in horseshoes and hand grenades, but not-so-close also counts in punts, but in bombs not so much. Still, the current rules are actually worse for them than the old "mod 1 is a fumble" was, because at least if you got mobbed you'd blow up your marks too. But this is better still, as there's a chance the deviation might not matter much.

mrt1212 wrote:
I think after 5ish years of this, we should be doing a full inventory of what isn't good about the ruleset, even if GW is a mini business that accidentally makes games for them.
I made an effort to compile all these complaints at the bottom of page 8, if that helps.

_________________
Lude enixe, obliviscatur timor.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic View next topic