MattDakka

Joined: Oct 09, 2007
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  Posted:
Jun 18, 2025 - 17:57 |
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Yes, I have to figure the calculations for the multiple D8s rolled. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Jun 18, 2025 - 18:06 |
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Your idea:
1 D8 - 0 niggle
• 1-4: Badly Hurt 50%
• 5: Seriously Hurt (MNG) 12.5%
• 6: Seriously Injured (NI) 12.5%
• 7: Lasting Injury (-Stat) 12.5%
• 8: Dead 12.5%
2 D8 – 1 niggle
• 1-4: Badly Hurt – 25%.
• 5: Seriously Hurt (MNG) – 18.75%.
• 6: Seriously Injured (NI) – 23.44%.
• 7: Lasting Injury (-Stat) – 23.44%.
• 8: Dead – 9.38%.
3 D8 – 2 niggle
• 1-4: Badly Hurt – 12.5%.
• 5: Seriously Hurt (MNG) – 14.1%.
• 6: Seriously Injured (NI) –21.1%.
• 7: Lasting Injury (-Stat) –26.6%.
• 8: Dead –25.7%
4 D8 – 3 niggle
• 1-4: Badly Hurt – 6.3%.
• 5: Seriously Hurt (MNG) – 10.9%.
• 6: Seriously Injured (NI) – 18.8%.
• 7: Lasting Injury (-Stat) – 28.1%.
• 8: Dead – 35.9%.
Official rules
0 niggles
• 1-6: Badly Hurt 37.5%
• 7-9: Seriously Hurt (MNG) 18.75%
• 10-12: Seriously Injured (NI) 18.75%
• 13-14: Lasting Injury (-Stat) 12.5%
• 15-16: Dead 12.5%
With 1 NI
• 1-5: Badly Hurt 31.25%
• 6-8: Seriously Hurt (MNG) 18.75%
• 9-11: Seriously Injured (NI) 18.75%
• 12-13: Lasting Injury (-Stat) 12.5%
• 14-16: Dead 18.75%
With 2 Nis
• 1-4: Badly Hurt 25%
• 5-7: Seriously Hurt (MNG) 18.75%
• 8-10: Seriously Injured (NI) 18.75%
• 11-12: Lasting Injury (-Stat) 12.5%
• 13-16: Dead 25%
With 3 Ni
• 1-3: Badly Hurt 18.75%
• 4-6: Seriously Hurt (MNG) 18.75%
• 7-9: Seriously Injured (NI) 18.75%
• 10-11: Lasting Injury (-Stat) 12.5%
• 12-16: Dead 31.25%
Your way makes apo worse... except for No niggle... is that what you want? |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Jun 18, 2025 - 18:11 |
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The D8 Apo roll cancels all the D8 rolled, no matter if 2, 3 or more D8 were rolled due to stacked NIs.
That Apo is not worse, he's better than now. There is always a 50% chance to fully heal a player. This is the Apo version I suggest to use.
The current Apo re-rolls on a table which starts with BH at 37.5% instead of 50% and both BH and Dead results are affected by NIs modifiers, unlike my Apo.
I suggested another Apo, version 2, weaker, which just re-rolls any (just 1) of the D8 rolled on the Casualty table and then, the highest D8 Casualty roll is applied to the player.
This one, unlike the version 1, doesn't cancel the D8 rolled.
2 examples:
a player with 2 NIs gets injured and rolls 1, 8, 8 on Casualty Table.
- version 1 Apo re-rolls an 8 into a 7. This result is used, instead of the 8, which is cancelled by Apo's usage (this is the version I suggested).
- version 2 Apo re-rolls an 8 into 7. Result 8 is used, because 8 is higher than 7 and version 2 Apo doesn't cancel all the Casualty D8 rolls (this is a weaker version in case version 1 were considered too good). |
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Garion

Joined: Aug 19, 2009
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  Posted:
Jun 18, 2025 - 19:27 |
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Ah okay misunderstood that your apo was an extra D8 On top.
Makes more sense now.
Though I still think it's too many rolls |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Jun 18, 2025 - 19:42 |
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If you keep some players with many NIs it can be many rolls, yes.
Realistically, I don't think there would be many 2+ NIs players, though. |
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