Garion

Joined: Aug 19, 2009
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  Posted:
Aug 14, 2025 - 19:46 |
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Stalling is blood bowl...clock management and risk mitigation is the whole game. Its where all Tactics stem from. When someone complains about stalling I assume they suck at the game and they have a very shallow understanding of it and the tactical depth this game offers.
And yeah I like your idea but a cap of 3+ is needed. Anymore than 6 moving players and it gets out of hand |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Aug 14, 2025 - 20:09 |
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Ok, so I suck at the game and I have a very shallow understanding of it! Good to know it,
I must be very lucky when I win! |
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Garion

Joined: Aug 19, 2009
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  Posted:
Aug 14, 2025 - 21:13 |
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MattDakka wrote: | Ok, so I suck at the game and I have a very shallow understanding of it! Good to know it,
I must be very lucky when I win! |
I'm not talking about you
Stop assuming you're being attacked please.
I think you are trying to address something that people whinge about.
. But those people are fundamentally wrong.
You always stall and manage the clock, coz you know that's what the game is about.
Trying to stop stalling with anti stling rules however is miss guided.
It would be like forcing chess players to take opposing pieces at every opportunity |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Aug 15, 2025 - 00:42 |
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Garion wrote: |
Stop assuming you're being attacked please. |
I assumed it because I don't like stalling, especially the static one without risks. I acknowledge it's a big part of the game, but instead of a intended-by-design-concept, it could be just a workaround tactic developed by coaches to minimize the impact of Kick-Off event and removals on a game. The best way to reduce the chance of equalizing a TD is minimizing the opponent's turns left to scoring. The question is: are we sure that game designers play BB stalling as much as we do? Or do they play without stalling? Or with some stalling, but not until the very last turn of a Half? Would the game be better and more enjoyable with less stalling, especially the risk-free static one?
Garion wrote: | You always stall and manage the clock, coz you know that's what the game is about. |
I thought it was a game about scoring TDs with a fantasy setting, not the game of fantasy stalling. I got accustomed with it over the years, because it's effective at achieving the win or tie, but it doesn't make me crazy about it. I'm pragmatic and I agree that it's brutally effective, I just doubt that the game is so good and so skilled with static stalling.
Garion wrote: | Trying to stop stalling with anti stling rules however is miss guided. |
Stopping? No, just discouraging it a bit with some risks, so a game doesn't turn into a "park-the-cage-near-End-Zone-until-turn-8". Stalling would still be possible, but riskier. That's the idea.
Garion wrote: |
It would be like forcing chess players to take opposing pieces at every opportunity |
That thing exists: it's a Chess variant called Antichess aka Losing Chess aka Suicide Chess.
Since this edition sucks and playing forever at an average TV of 1300 is disgusting, not to mention the failed Box draws, I spent some time looking for Chess variants, and now I know more 100 of them! |
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Zelmor

Joined: Sep 29, 2022
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  Posted:
Aug 15, 2025 - 01:43 |
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Go play chess and complain about how castling is stalling and shouldn't be practiced.  |
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