Garion

Joined: Aug 19, 2009
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  Posted:
Sep 01, 2025 - 16:18 |
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Garion

Joined: Aug 19, 2009
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  Posted:
Sep 01, 2025 - 16:21 |
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New Edition:
Khemri Teams - Same as they are now but with Brawler Tomb Guardians
Bretonnian teams:
2 Grail Knight Blitzer - Steady Footing
2 Knight Catchers - Catch, Nerves of Steel
2 Knight Throwers - Pass, Nerves of Steel
0-16 Squires - Wrestle
Note - there are no peasants in the team, plus there is Dauntless in the team, likely on the Blitzers but it's not specified.
All templates are the same as is pitch size
New Secure the Ball action - can be used once a turn, and means you can pick the ball up on a 2+ if there are no opposing players within 2 squares. Big Guys can't use this action. It says it "ends your turn" I assume this means the players action, though it could possibly literally mean turn?
Wildly Inaccurate no longer exists
The Kick off table has been "improved".
Officious ref doesn't exist anymore.
Dodgy Snack - don't know what this does yet but it's a new result
New key words:
"Distracted" is a status
"chomped" is a status
Monsterous Mouth works differently and can cause a Chomped status?
New Skills:
Steady Footing - if they are knocked down on a 6+ they remain standing
Eye Gouge - prevents a player from providing an assist
2 new spike magazines coming one for Brets, one for Khmeri
other teams
The rule book includes rejigged rosters for every team in the game |
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Last edited by Garion on Sep 01, 2025; edited 2 times in total |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
Sep 01, 2025 - 16:34 |
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"The Kick-off Table has been improved (no more Officious Refs),"
this i like... |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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RDaneel

Joined: Feb 24, 2023
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  Posted:
Sep 01, 2025 - 16:34 |
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"Wildly Inaccurate Passes no longer apply"
Elf are back! |
_________________ To judge a man, one must at least know the secret of his thoughts, his misfortunes, his emotions, Balzac |
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MerryZ

Joined: Nov 28, 2005
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  Posted:
Sep 01, 2025 - 16:53 |
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It probably means it ends your turn, not action. (or actually, action also.) |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Sep 01, 2025 - 17:05 |
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Thanks for the news, Garion, much appreciated!
Secure the ball Action and Brawler on Tomb Guardians are both huge boosts for Tomb Kings.
Secure the ball seems too good on a 2+, a +1 to the pick up roll would have been enough, I think.
I don't like no Peasants on Bretonnian team, it's bad for the fluff.
What about multi rr? Is it still in the rules? |
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Joost
Joined: Mar 17, 2014
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  Posted:
Sep 01, 2025 - 17:25 |
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It looks very cool, and I'm very happy to see officous refs go, and wildy inaccurate too. Like Matt, I suspect Secure the Ball is a game changer for many teams, and I believe will change strategies for receiving teams considerably. I'm not sure I like the idea but let's see.
Very excited to see what else is in store. |
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sickmouthy
Joined: Jun 17, 2022
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  Posted:
Sep 01, 2025 - 17:27 |
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Secure the Ball is too powerful if it doesn't end your turn. |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Sep 01, 2025 - 17:29 |
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"Dodgy Snack - don't know what this does yet but it's a new result"
it's due to a kickoff result. presumably something that's replacing the officius ref
"Distracted" is a status
it's when a player lost their tacklezones and therefore skills, due to bonehead or Gaze. They've presumably added the terminolgy to make it easier to understand that no tz = no skills
Chomped, i wonder if this is a debuff that Mouth will apply. Which is a bit annoying to need to have the marker or remember
Also "you can even now earn Star Player Points from throwing your team-mates and being thrown" |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Sep 01, 2025 - 17:30 |
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Secure the ball is very good for Chaos Dwarfs, Bull Centaurs picking the ball up on a 2+ since game 1. |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Sep 01, 2025 - 17:32 |
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sickmouthy wrote: | Secure the Ball is too powerful if it doesn't end your turn. |
I assume it'd be end of player's activation AND end of team's turn
So you can pickup on a 2+ but then are stuck there. Also can't pass or handover because Secure is an Action itself
Being able to get pickup on 2+ is strong, particularly as it doesn't mention tacklezones or Rain.
Edit: can't do it in tacklezones |
Last edited by Sp00keh on Sep 01, 2025; edited 1 time in total |
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Joost
Joined: Mar 17, 2014
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  Posted:
Sep 01, 2025 - 17:33 |
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Secure the ball does not work if opponents are within 2 squares |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Sep 01, 2025 - 17:34 |
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You have to be 2 squares away from an opposing player, thus no Tackle zone can affect the 2+ pick up roll.
If there is a Tackle zone then you are too close to use Secure the ball.
Maybe rain could (I hope so).
So, there is already a bad rule, 2+ is too good. A +1 modifier with a greater square range from opposing players (6 squares or a bit less so) would have been better. |
Last edited by MattDakka on Sep 01, 2025; edited 1 time in total |
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Garion

Joined: Aug 19, 2009
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  Posted:
Sep 01, 2025 - 17:37 |
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MattDakka wrote: | Secure the ball is very good for Chaos Dwarfs, Bull Centaurs picking the ball up on a 2+ since game 1. |
There are restrictions.. it mentions big guys cant do it. But it could be St4+ cant, it could be limited to throwers and runners only... I just dont know..
I think this change will mean kicking short (with Kick) is often going to be the better tactic |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Sep 01, 2025 - 17:40 |
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Ideally, Secure the ball should be an Action only allowed if the player has Sure Hands. That would make sense logically. |
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