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The_Great_Gobbo



Joined: Aug 04, 2014

Post   Posted: Sep 01, 2025 - 18:39 Reply with quote Back to top

Why do the Bretonian minis look like they have enourmous feet?
MattDakka



Joined: Oct 09, 2007

Post   Posted: Sep 01, 2025 - 18:44 Reply with quote Back to top

Maybe they wanted to represent Steady Footing on the Grail Knights and then got carried away with the rest of the team!
Zelmor



Joined: Sep 29, 2022

Post   Posted: Sep 01, 2025 - 19:08 Reply with quote Back to top

Still not d8. Unplayable.
Zelmor



Joined: Sep 29, 2022

Post   Posted: Sep 01, 2025 - 19:08 Reply with quote Back to top

The_Great_Gobbo wrote:
Why do the Bretonian minis look like they have enourmous feet?

https://en.wikipedia.org/wiki/Poulaine
Chivite



Joined: Sep 04, 2017

Post   Posted: Sep 01, 2025 - 19:45 Reply with quote Back to top

Those berts have to be packing or khemri be nerfed somehow for 12 of them be a fair matchup vs 14 allegedly improved khemri
Garion



Joined: Aug 19, 2009

Post   Posted: Sep 01, 2025 - 20:16 Reply with quote Back to top

Having all Wrestle linemen and Dauntless players... I think brets will be good

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Chivite



Joined: Sep 04, 2017

Post   Posted: Sep 01, 2025 - 20:29 Reply with quote Back to top

It says knight have decent armour and all positionals are knights, could we see the first av10+ catchers? 😂
Carthage



Joined: Mar 18, 2021

Post   Posted: Sep 01, 2025 - 20:43 Reply with quote Back to top

If secure the ball doesn't end team turn then I think its a bit overpowered. I suspect only strength 3 and lower players can use it otherwise it makes Chorfs and Lizards probably too strong.
Chivite



Joined: Sep 04, 2017

Post   Posted: Sep 01, 2025 - 20:58 Reply with quote Back to top

I would find that fair, not gonna lie. I dont think it would make em too strong though, you are still sacrificing a key offensive player carrying the ball and that is not too easy a boy to dodge out of a tacklezone in a pinch
Carthage



Joined: Mar 18, 2021

Post   Posted: Sep 01, 2025 - 21:21 Reply with quote Back to top

Bull centaur or lizard ball carriers at 1000TV that pick up on 2+ would be pretty unstoppable for a lot of teams.
Garion



Joined: Aug 19, 2009

Post   Posted: Sep 01, 2025 - 21:26 Reply with quote Back to top

Clarification from cyanide RE secure ball:

*It ends the players activation, not turn
*it requires no standing or non distracted player within 2 squares of the ball
*some players can't use it. (Big Guys can't but there are others that can't too)
*it's an additional Action, usual pick up rules don't change
*Secure the Ball is NOT a pick up, which means skills such as sure hands do not work

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Carthage



Joined: Mar 18, 2021

Post   Posted: Sep 01, 2025 - 21:37 Reply with quote Back to top

Thats extremely strong...

Kind of invalidates aggressive defenses unless they removed sure hands from all the slow team ball carriers. Getting within 2 squares of the ball on a kickoff is a huge commitment, esp when the benefit is that you make them pick up the ball like normal.
If they don't have sure hands, then that at least makes it worth the risk, if they still have sure hands then aggro defenses are punished by this kind of hard.
Loon



Joined: Aug 14, 2024

Post   Posted: Sep 01, 2025 - 22:41 Reply with quote Back to top

Garion wrote:
Clarification from cyanide RE secure ball:

*It ends the players activation, not turn
*it requires no standing or non distracted player within 2 squares of the ball
*some players can't use it. (Big Guys can't but there are others that can't too)
*it's an additional Action, usual pick up rules don't change
*Secure the Ball is NOT a pick up, which means skills such as sure hands do not work


I for one am super glad GW didn't abandon their "no playtesting" policy this go around.
Chivite



Joined: Sep 04, 2017

Post   Posted: Sep 01, 2025 - 22:49 Reply with quote Back to top

This clarification from cyanide @Garion, where can i find it?
MrCushtie



Joined: Aug 10, 2018

Post   Posted: Sep 01, 2025 - 22:59 Reply with quote Back to top

I don't understand what Eye Gouge might do. Any hypotheses, based on the tiny amount of data we have right now? Is it similar to Defensive? Otherwise, what is it doing that's different to how marking a non-Guard player prevents them assisting already?

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